Floorkicks reworked (read comments)
If not classic lock, upward kicks reset to the top of the tile
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@@ -117,11 +117,15 @@ function Piece:lockIfBottomed(grid)
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return self
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end
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function Piece:addGravity(gravity, grid)
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function Piece:addGravity(gravity, grid, classic_lock)
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local new_gravity = self.gravity + gravity
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if self:isDropBlocked(grid) then
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self.gravity = math.min(1, new_gravity)
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self.lock_delay = self.lock_delay + 1
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if classic_lock then
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self.gravity = math.min(1, new_gravity)
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else
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self.gravity = 0
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self.lock_delay = self.lock_delay + 1
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end
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else
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local dropped_squares = math.floor(new_gravity)
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local new_frac_gravity = new_gravity - dropped_squares
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