Refactored funcs.lua
- Renamed st and sp to strTrueValues and frameTime respectively - Modified files calling these to use the new names - Tidying like formatTime now using a single string.format
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@@ -62,7 +62,7 @@ function SurvivalA2Game:getGravity()
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end
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function SurvivalA2Game:hitTorikan(old_level, new_level)
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if old_level < 500 and new_level >= 500 and self.frames > sp(3,25) then
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if old_level < 500 and new_level >= 500 and self.frames > frameTime(3,25) then
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self.level = 500
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return true
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end
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@@ -132,7 +132,7 @@ function SurvivalA2Game:drawScoringInfo()
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love.graphics.print(
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self.das.direction .. " " ..
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self.das.frames .. " " ..
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st(self.prev_inputs)
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strTrueValues(self.prev_inputs)
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)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("GRADE", text_x, 120, 40, "left")
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