Refactored funcs.lua
- Renamed st and sp to strTrueValues and frameTime respectively - Modified files calling these to use the new names - Tidying like formatTime now using a single string.format
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@@ -125,15 +125,15 @@ end
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function SurvivalA1Game:checkGMRequirements(old_level, new_level)
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if old_level < 300 and new_level >= 300 then
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if self.score > 12000 and self.frames <= sp(4,15) then
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if self.score > 12000 and self.frames <= frameTime(4,15) then
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self.gm_conditions["level300"] = true
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end
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elseif old_level < 500 and new_level >= 500 then
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if self.score > 40000 and self.frames <= sp(7,30) then
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if self.score > 40000 and self.frames <= frameTime(7,30) then
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self.gm_conditions["level500"] = true
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end
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elseif old_level < 999 and new_level >= 999 then
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if self.score > 126000 and self.frames <= sp(13,30) then
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if self.score > 126000 and self.frames <= frameTime(13,30) then
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self.gm_conditions["level900"] = true
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end
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end
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@@ -151,7 +151,7 @@ function SurvivalA1Game:drawScoringInfo()
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love.graphics.print(
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self.das.direction .. " " ..
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self.das.frames .. " " ..
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st(self.prev_inputs)
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strTrueValues(self.prev_inputs)
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)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("GRADE", 240, 120, 40, "left")
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