Refactored funcs.lua
- Renamed st and sp to strTrueValues and frameTime respectively - Modified files calling these to use the new names - Tidying like formatTime now using a single string.format
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@@ -102,15 +102,15 @@ function Survival2020Game:getNextPiece(ruleset)
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end
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function Survival2020Game:hitTorikan(old_level, new_level)
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if old_level < 500 and new_level >= 500 and self.frames > sp(3,00) then
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if old_level < 500 and new_level >= 500 and self.frames > frameTime(3,00) then
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self.level = 500
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return true
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end
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if old_level < 1000 and new_level >= 1000 and self.frames > sp(5,00) then
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if old_level < 1000 and new_level >= 1000 and self.frames > frameTime(5,00) then
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self.level = 1000
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return true
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end
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if old_level < 1500 and new_level >= 1500 and self.frames > sp(7,00) then
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if old_level < 1500 and new_level >= 1500 and self.frames > frameTime(7,00) then
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self.level = 1500
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return true
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end
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@@ -193,7 +193,7 @@ function Survival2020Game:updateSectionTimes(old_level, new_level)
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section_time = self.frames - self.section_start_time
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table.insert(self.section_times, section_time)
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self.section_start_time = self.frames
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if section_time <= sp(0,30) then
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if section_time <= frameTime(0,30) then
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self.grade = self.grade + 2
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else
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self.grade = self.grade + 1
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