Refactored funcs.lua
- Renamed st and sp to strTrueValues and frameTime respectively - Modified files calling these to use the new names - Tidying like formatTime now using a single string.format
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@@ -61,15 +61,15 @@ function PhantomManiaGame:getGravity()
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end
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function PhantomManiaGame:hitTorikan(old_level, new_level)
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if old_level < 300 and new_level >= 300 and self.frames > sp(2,28) then
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if old_level < 300 and new_level >= 300 and self.frames > frameTime(2,28) then
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self.level = 300
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return true
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end
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if old_level < 500 and new_level >= 500 and self.frames > sp(3,38) then
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if old_level < 500 and new_level >= 500 and self.frames > frameTime(3,38) then
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self.level = 500
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return true
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end
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if old_level < 800 and new_level >= 800 and self.frames > sp(5,23) then
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if old_level < 800 and new_level >= 800 and self.frames > frameTime(5,23) then
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self.level = 800
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return true
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end
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