Refactored funcs.lua
- Renamed st and sp to strTrueValues and frameTime respectively - Modified files calling these to use the new names - Tidying like formatTime now using a single string.format
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@@ -160,13 +160,13 @@ function MarathonA3Game:onLineClear(cleared_row_count)
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end
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local cool_cutoffs = {
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sp(0,52), sp(0,52), sp(0,49), sp(0,45), sp(0,45),
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sp(0,42), sp(0,42), sp(0,38), sp(0,38),
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frameTime(0,52), frameTime(0,52), frameTime(0,49), frameTime(0,45), frameTime(0,45),
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frameTime(0,42), frameTime(0,42), frameTime(0,38), frameTime(0,38),
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}
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local regret_cutoffs = {
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sp(0,90), sp(0,75), sp(0,75), sp(0,68), sp(0,60),
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sp(0,60), sp(0,50), sp(0,50), sp(0,50), sp(0,50),
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frameTime(0,90), frameTime(0,75), frameTime(0,75), frameTime(0,68), frameTime(0,60),
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frameTime(0,60), frameTime(0,50), frameTime(0,50), frameTime(0,50), frameTime(0,50),
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}
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function MarathonA3Game:updateSectionTimes(old_level, new_level)
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@@ -372,7 +372,7 @@ function MarathonA3Game:drawScoringInfo()
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love.graphics.print(
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self.das.direction .. " " ..
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self.das.frames .. " " ..
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st(self.prev_inputs)
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strTrueValues(self.prev_inputs)
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)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("GRADE", 240, 120, 40, "left")
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