Refactored funcs.lua
- Renamed st and sp to strTrueValues and frameTime respectively - Modified files calling these to use the new names - Tidying like formatTime now using a single string.format
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@@ -150,7 +150,7 @@ function KonohaGame:drawScoringInfo()
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love.graphics.print(
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self.das.direction .. " " ..
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self.das.frames .. " " ..
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st(self.prev_inputs)
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strTrueValues(self.prev_inputs)
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)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("TIME LIMIT", 240, 120, 120, "left")
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@@ -158,7 +158,7 @@ function KonohaGame:drawScoringInfo()
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love.graphics.printf("LEVEL", 240, 320, 40, "left")
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love.graphics.setFont(font_3x5_3)
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if not self.game_over and self.time_limit < sp(0,10) and self.time_limit % 4 < 2 then
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if not self.game_over and self.time_limit < frameTime(0,10) and self.time_limit % 4 < 2 then
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love.graphics.setColor(1, 0.3, 0.3, 1)
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end
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love.graphics.printf(formatTime(self.time_limit), 240, 140, 120, "left")
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