Refactored funcs.lua

- Renamed st and sp to strTrueValues and frameTime respectively
- Modified files calling these to use the new names
- Tidying like formatTime now using a single string.format
This commit is contained in:
Oshisaure
2020-10-06 18:14:00 +01:00
parent d5ce2ee9ba
commit 6b7f18d58a
18 changed files with 79 additions and 70 deletions

View File

@@ -150,7 +150,7 @@ function KonohaGame:drawScoringInfo()
love.graphics.print(
self.das.direction .. " " ..
self.das.frames .. " " ..
st(self.prev_inputs)
strTrueValues(self.prev_inputs)
)
love.graphics.printf("NEXT", 64, 40, 40, "left")
love.graphics.printf("TIME LIMIT", 240, 120, 120, "left")
@@ -158,7 +158,7 @@ function KonohaGame:drawScoringInfo()
love.graphics.printf("LEVEL", 240, 320, 40, "left")
love.graphics.setFont(font_3x5_3)
if not self.game_over and self.time_limit < sp(0,10) and self.time_limit % 4 < 2 then
if not self.game_over and self.time_limit < frameTime(0,10) and self.time_limit % 4 < 2 then
love.graphics.setColor(1, 0.3, 0.3, 1)
end
love.graphics.printf(formatTime(self.time_limit), 240, 140, 120, "left")