Refactored funcs.lua
- Renamed st and sp to strTrueValues and frameTime respectively - Modified files calling these to use the new names - Tidying like formatTime now using a single string.format
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@@ -159,7 +159,7 @@ function DemonModeGame:updateSectionTimes(old_level, new_level)
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end
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elseif old_level < 100 then
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-- If section time is under cutoff, skip to level 500.
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if self.frames < sp(1,00) then
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if self.frames < frameTime(1,00) then
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self.level = 500
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self.grade = 5
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self.section_tries = 0
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@@ -226,7 +226,7 @@ function DemonModeGame:drawScoringInfo()
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love.graphics.print(
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self.das.direction .. " " ..
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self.das.frames .. " " ..
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st(self.prev_inputs)
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strTrueValues(self.prev_inputs)
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)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("GRADE", 240, 120, 40, "left")
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