Fixed a notorious ARR bug
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@@ -130,7 +130,7 @@ function GameMode:update(inputs, ruleset)
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-- advance one frame
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-- advance one frame
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if self:advanceOneFrame(inputs, ruleset) == false then return end
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if self:advanceOneFrame(inputs, ruleset) == false then return end
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self:chargeDAS(inputs, self:getDasLimit(), self.getARR())
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self:chargeDAS(inputs, self:getDasLimit(), self:getARR())
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-- set attempt flags
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-- set attempt flags
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if inputs["left"] or inputs["right"] then
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if inputs["left"] or inputs["right"] then
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