Added fitting menu sfx
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@@ -58,7 +58,7 @@ function ModeSelectScene:render()
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0, 0, 0,
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0.5, 0.5
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)
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if self.menu_state.select == "mode" then
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love.graphics.setColor(1, 1, 1, 0.5)
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elseif self.menu_state.select == "ruleset" then
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@@ -72,7 +72,7 @@ function ModeSelectScene:render()
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love.graphics.setColor(1, 1, 1, 0.5)
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end
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love.graphics.rectangle("fill", 340, 78 + 20 * self.menu_state.ruleset, 200, 22)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(misc_graphics["select_mode"], 20, 40)
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@@ -92,15 +92,19 @@ function ModeSelectScene:onKeyPress(e)
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current_ruleset = self.menu_state.ruleset
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config.current_mode = current_mode
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config.current_ruleset = current_ruleset
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playSE("mode_decide")
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saveConfig()
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scene = GameScene(game_modes[self.menu_state.mode], rulesets[self.menu_state.ruleset])
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elseif (e.scancode == config.input["up"] or e.scancode == "up") and e.isRepeat == false then
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self:changeOption(-1)
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playSE("cursor")
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elseif (e.scancode == config.input["down"] or e.scancode == "down") and e.isRepeat == false then
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self:changeOption(1)
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playSE("cursor")
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elseif (e.scancode == config.input["left"] or e.scancode == "left") or
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(e.scancode == config.input["right"] or e.scancode == "right") then
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self:switchSelect()
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playSE("cursor_lr")
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elseif e.scancode == "escape" then
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scene = TitleScene()
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end
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