Added Big Mode as a piece type. (#20)
Survival A3 and Phantom Mania 2 are now in their fully complete glory! :D Implements #13.
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@@ -25,6 +25,8 @@ function PhantomMania2Game:new()
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self.combo = 1
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self.hold_age = 0
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self.queue_age = 0
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self.roll_points = 0
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self.randomizer = History6RollsRandomizer()
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self.lock_drop = true
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@@ -135,7 +137,7 @@ function PhantomMania2Game:onPieceEnter()
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end
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local cleared_row_levels = {1, 2, 4, 6}
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local cleared_row_points = {0.02, 0.05, 0.15, 0.6}
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local cleared_row_points = {2, 6, 15, 40}
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function PhantomMania2Game:onLineClear(cleared_row_count)
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if not self.clear then
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@@ -144,6 +146,7 @@ function PhantomMania2Game:onLineClear(cleared_row_count)
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if new_level >= 1300 or self:hitTorikan(self.level, new_level) then
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if new_level >= 1300 then
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self.level = 1300
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self.big_mode = true
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end
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self.clear = true
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self.grid:clear()
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@@ -152,6 +155,12 @@ function PhantomMania2Game:onLineClear(cleared_row_count)
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self.level = math.min(new_level, 1300)
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end
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self:advanceBottomRow(-cleared_row_count)
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else
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self.roll_points = self.roll_points + cleared_row_points[cleared_row_count / 2]
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if self.roll_points >= 100 then
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self.roll_points = self.roll_points - 100
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self.grade = self.grade + 1
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end
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end
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end
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@@ -225,7 +234,7 @@ PhantomMania2Game.garbageOpacityFunction = function(age)
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end
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function PhantomMania2Game:drawGrid()
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if not (self.game_over or self.clear) then
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if not (self.game_over or (self.clear and self.level < 1300)) then
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self.grid:drawInvisible(self.rollOpacityFunction, self.garbageOpacityFunction)
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else
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self.grid:draw()
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@@ -243,7 +252,7 @@ local function getLetterGrade(grade)
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end
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function PhantomMania2Game:setNextOpacity(i)
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if self.level > 1000 then
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if self.level > 1000 and self.level < 1300 then
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local hidden_next_pieces = math.floor(self.level / 100) - 10
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if i < hidden_next_pieces then
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love.graphics.setColor(1, 1, 1, 0)
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@@ -258,7 +267,7 @@ function PhantomMania2Game:setNextOpacity(i)
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end
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function PhantomMania2Game:setHoldOpacity()
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if self.level > 1000 then
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if self.level > 1000 and self.level < 1300 then
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love.graphics.setColor(1, 1, 1, 1 - math.min(1, self.hold_age / 15))
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else
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love.graphics.setColor(1, 1, 1, 1)
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