Added extra buttons:
- Implemented retry button* - Escape on mode select sends you to title screen - Escape on title screen closes the game - Added "Exit Game" entry on title screen, closes the game when selected *Pardon my angry comment in `scene/game.lua`.
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@@ -57,11 +57,21 @@ end
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function GameScene:onKeyPress(e)
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if (self.game.completed) and
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e.scancode == "return" and e.isRepeat == false then
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(e.scancode == "return" or e.scancode == "escape") and e.isRepeat == false then
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highscore_entry = self.game:getHighscoreData()
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highscore_hash = self.game.hash .. "-" .. self.ruleset.hash
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submitHighscore(highscore_hash, highscore_entry)
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scene = ModeSelectScene()
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elseif (e.scancode == config.input.retry) then
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-- fuck this, this is hacky but the way this codebase is setup prevents anything else
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-- it seems like all the values that get touched in the child gamemode class
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-- stop being linked to the values of the GameMode superclass because of how `mt.__index` works
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-- not even sure this is the actual problem, but I don't want to have to rebuild everything about
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-- the core organisation of everything. this hacky way will have to do until someone figures out something.
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love.keypressed("escape", "escape", false)
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love.keypressed("return", "return", false)
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elseif e.scancode == "escape" then
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scene = ModeSelectScene()
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end
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end
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