Merge pull request #4 from Rexxt/master
Small updates to visuals and sound
This commit is contained in:
@@ -1,6 +1,9 @@
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local Object = require 'libs.classic'
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require 'funcs'
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local playedReadySE = false
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local playedGoSE = false
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local Grid = require 'tetris.components.grid'
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local Randomizer = require 'tetris.randomizers.randomizer'
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@@ -161,6 +164,7 @@ function GameMode:update(inputs, ruleset)
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end
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if cleared_row_count > 0 then
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playSE("erase")
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self.lcd = self:getLineClearDelay()
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self.are = self:getLineARE()
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if self.lcd == 0 then
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@@ -194,10 +198,16 @@ end
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-- event functions
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function GameMode:whilePieceActive() end
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function GameMode:onPieceLock(piece, cleared_row_count) end
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function GameMode:onPieceLock(piece, cleared_row_count)
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playSE("lock")
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end
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function GameMode:onLineClear(cleared_row_count) end
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function GameMode:onPieceEnter() end
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function GameMode:onHold() end
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function GameMode:onHold()
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playSE("hold")
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end
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function GameMode:onSoftDrop(dropped_row_count)
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self.drop_bonus = self.drop_bonus + 1 * dropped_row_count
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@@ -239,8 +249,20 @@ function GameMode:chargeDAS(inputs)
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end
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function GameMode:processDelays(inputs, ruleset, drop_speed)
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if self.ready_frames == 100 then
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playedReadySE = false
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playedGoSE = false
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end
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if self.ready_frames > 0 then
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if not playedReadySE then
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playedReadySE = true
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playSEOnce("ready")
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end
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self.ready_frames = self.ready_frames - 1
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if self.ready_frames == 50 and not playedGoSE then
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playedGoSE = true
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playSEOnce("go")
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end
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if self.ready_frames == 0 then
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self:initializeOrHold(inputs, ruleset)
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end
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@@ -248,6 +270,7 @@ function GameMode:processDelays(inputs, ruleset, drop_speed)
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self.lcd = self.lcd - 1
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if self.lcd == 0 then
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self.grid:clearClearedRows()
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playSE("fall")
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if self.are == 0 then
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self:initializeOrHold(inputs, ruleset)
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end
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