Preliminary work to change from DiscordRPC to Discord GameSDK
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33
libs/discordGameSDK/cpp/overlay_manager.h
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33
libs/discordGameSDK/cpp/overlay_manager.h
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#pragma once
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#include "types.h"
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namespace discord {
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class OverlayManager final {
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public:
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~OverlayManager() = default;
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void IsEnabled(bool* enabled);
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void IsLocked(bool* locked);
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void SetLocked(bool locked, std::function<void(Result)> callback);
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void OpenActivityInvite(ActivityActionType type, std::function<void(Result)> callback);
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void OpenGuildInvite(char const* code, std::function<void(Result)> callback);
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void OpenVoiceSettings(std::function<void(Result)> callback);
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Event<bool> OnToggle;
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private:
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friend class Core;
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OverlayManager() = default;
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OverlayManager(OverlayManager const& rhs) = delete;
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OverlayManager& operator=(OverlayManager const& rhs) = delete;
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OverlayManager(OverlayManager&& rhs) = delete;
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OverlayManager& operator=(OverlayManager&& rhs) = delete;
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IDiscordOverlayManager* internal_;
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static IDiscordOverlayEvents events_;
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};
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} // namespace discord
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