Reorganized the ruleset names and added ARS-X.

Also, the ruleset inheritance was a little wonky, so I changed that too.
In particular, I made SRS-X always spawn in-frame since that was always
supposed to be how it worked.
This commit is contained in:
Joe Zeng
2022-10-24 20:09:08 -04:00
parent decc1f563f
commit 323c457809
5 changed files with 59 additions and 6 deletions

View File

@@ -0,0 +1,38 @@
local Piece = require 'tetris.components.piece'
local Ruleset = require 'tetris.rulesets.standard_ti'
local SRS = Ruleset:extend()
SRS.name = "ACE-SRS"
SRS.hash = "StandardACE"
SRS.world = true
SRS.colourscheme = {
I = "C",
L = "O",
J = "B",
S = "G",
Z = "R",
O = "Y",
T = "M",
}
SRS.softdrop_lock = false
SRS.harddrop_lock = true
SRS.spawn_above_field = true
SRS.MANIPULATIONS_MAX = 128
function SRS:onPieceRotate(piece, grid, upward)
piece.lock_delay = 0 -- rotate reset
if upward or piece:isDropBlocked(grid) then
piece.manipulations = piece.manipulations + 1
if piece.manipulations >= self.MANIPULATIONS_MAX and piece:isDropBlocked(grid) then
piece.locked = true
end
end
end
function SRS:canPieceRotate(piece)
return piece.manipulations < self.MANIPULATIONS_MAX
end
return SRS