Reorganized the ruleset names and added ARS-X.
Also, the ruleset inheritance was a little wonky, so I changed that too. In particular, I made SRS-X always spawn in-frame since that was always supposed to be how it worked.
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@@ -1,5 +1,5 @@
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local Piece = require 'tetris.components.piece'
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local Ruleset = require 'tetris.rulesets.standard_exp'
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local Ruleset = require 'tetris.rulesets.standard_ace'
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local SRS = Ruleset:extend()
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@@ -33,8 +33,8 @@ SRS.wallkicks_line = {
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},
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};
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function SRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
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function SRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
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local kicks
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if piece.shape == "O" then
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return
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@@ -69,6 +69,12 @@ function SRS:checkNewLow(piece)
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end
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end
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function SRS:onPieceCreate(piece, grid)
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piece.manipulations = 0
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piece.rotations = 0
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piece.lowest_y = -math.huge
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end
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function SRS:onPieceDrop(piece, grid)
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self:checkNewLow(piece)
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if piece.manipulations >= self.MANIPULATIONS_MAX and piece:isDropBlocked(grid) then
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