Replaced spaces with tabs.
Check CONTRIBUTING.md, guys!
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@@ -7,13 +7,13 @@ SRS.name = "Guideline SRS"
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SRS.hash = "Standard"
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SRS.world = true
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SRS.colourscheme = {
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I = "C",
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L = "O",
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J = "B",
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S = "G",
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Z = "R",
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O = "Y",
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T = "M",
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I = "C",
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L = "O",
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J = "B",
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S = "G",
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Z = "R",
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O = "Y",
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T = "M",
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}
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SRS.softdrop_lock = false
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SRS.harddrop_lock = true
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@@ -132,13 +132,13 @@ SRS.wallkicks_line = {
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};
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function SRS:check_new_low(piece)
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for _, block in pairs(piece:getBlockOffsets()) do
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local y = piece.position.y + block.y
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if y > piece.lowest_y then
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piece.manipulations = 0
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piece.lowest_y = y
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end
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end
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for _, block in pairs(piece:getBlockOffsets()) do
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local y = piece.position.y + block.y
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if y > piece.lowest_y then
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piece.manipulations = 0
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piece.lowest_y = y
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end
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end
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end
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-- Component functions.
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@@ -170,16 +170,16 @@ end
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function SRS:onPieceCreate(piece, grid)
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piece.manipulations = 0
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piece.lowest_y = -math.huge
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piece.lowest_y = -math.huge
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end
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function SRS:onPieceDrop(piece, grid)
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self:check_new_low(piece)
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if piece.manipulations >= 15 and piece:isDropBlocked(grid) then
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piece.locked = true
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else
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piece.lock_delay = 0 -- step reset
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end
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self:check_new_low(piece)
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if piece.manipulations >= 15 and piece:isDropBlocked(grid) then
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piece.locked = true
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else
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piece.lock_delay = 0 -- step reset
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end
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end
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function SRS:onPieceMove(piece, grid)
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@@ -194,8 +194,8 @@ end
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function SRS:onPieceRotate(piece, grid)
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piece.lock_delay = 0 -- rotate reset
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self:check_new_low(piece)
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piece.manipulations = piece.manipulations + 1
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self:check_new_low(piece)
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piece.manipulations = piece.manipulations + 1
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if piece:isDropBlocked(grid) then
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if piece.manipulations >= 15 then
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piece.locked = true
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