Replaced spaces with tabs.

Check CONTRIBUTING.md, guys!
This commit is contained in:
Joe Zeng
2020-11-06 20:49:44 -05:00
parent 4670cb7c15
commit 2e3eff025f
55 changed files with 1175 additions and 1175 deletions

View File

@@ -16,12 +16,12 @@ function PhantomManiaGame:new()
self.lock_drop = true
self.next_queue_length = 1
self.SGnames = {
"9", "8", "7", "6", "5", "4", "3", "2", "1",
"S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9",
"GM"
}
self.SGnames = {
"9", "8", "7", "6", "5", "4", "3", "2", "1",
"S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9",
"GM"
}
self.roll_frames = 0
self.combo = 1
@@ -29,7 +29,7 @@ function PhantomManiaGame:new()
end
function PhantomManiaGame:getARE()
if self.level < 100 then return 18
if self.level < 100 then return 18
elseif self.level < 200 then return 14
elseif self.level < 400 then return 8
elseif self.level < 500 then return 7
@@ -37,14 +37,14 @@ function PhantomManiaGame:getARE()
end
function PhantomManiaGame:getLineARE()
if self.level < 100 then return 18
if self.level < 100 then return 18
elseif self.level < 400 then return 8
elseif self.level < 500 then return 7
else return 6 end
end
function PhantomManiaGame:getDasLimit()
if self.level < 200 then return 11
if self.level < 200 then return 11
elseif self.level < 300 then return 10
elseif self.level < 400 then return 9
else return 7 end
@@ -55,7 +55,7 @@ function PhantomManiaGame:getLineClearDelay()
end
function PhantomManiaGame:getLockDelay()
if self.level < 100 then return 30
if self.level < 100 then return 30
elseif self.level < 200 then return 26
elseif self.level < 300 then return 22
elseif self.level < 400 then return 18
@@ -171,10 +171,10 @@ function PhantomManiaGame:drawScoringInfo()
if getLetterGrade(self.level, self.clear) ~= "" then love.graphics.printf("GRADE", text_x, 120, 40, "left") end
love.graphics.printf("SCORE", text_x, 200, 40, "left")
love.graphics.printf("LEVEL", text_x, 320, 40, "left")
local sg = self.grid:checkSecretGrade()
if sg >= 5 then
love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
end
local sg = self.grid:checkSecretGrade()
if sg >= 5 then
love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
end
love.graphics.setFont(font_3x5_3)
if getLetterGrade(self.level, self.clear) ~= "" then love.graphics.printf(getLetterGrade(self.level, self.clear), text_x, 140, 90, "left") end
@@ -186,9 +186,9 @@ function PhantomManiaGame:drawScoringInfo()
love.graphics.printf(self:getSectionEndLevel(), text_x, 370, 40, "right")
end
if sg >= 5 then
love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
end
if sg >= 5 then
love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
end
end
function PhantomManiaGame:getSectionEndLevel()