Replaced spaces with tabs.
Check CONTRIBUTING.md, guys!
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@@ -41,7 +41,7 @@ function Marathon2020Game:new()
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end
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function Marathon2020Game:getARE()
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if self.delay_level < 1 then return 27
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if self.delay_level < 1 then return 27
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elseif self.delay_level < 2 then return 24
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elseif self.delay_level < 3 then return 21
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elseif self.delay_level < 4 then return 18
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@@ -60,7 +60,7 @@ function Marathon2020Game:getLineARE()
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end
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function Marathon2020Game:getDasLimit()
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if self.delay_level < 1 then return 15
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if self.delay_level < 1 then return 15
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elseif self.delay_level < 3 then return 12
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elseif self.delay_level < 5 then return 9
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elseif self.delay_level < 8 then return 8
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@@ -72,7 +72,7 @@ function Marathon2020Game:getDasLimit()
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end
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function Marathon2020Game:getLineClearDelay()
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if self.delay_level < 1 then return 40
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if self.delay_level < 1 then return 40
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elseif self.delay_level < 3 then return 25
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elseif self.delay_level < 4 then return 20
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elseif self.delay_level < 5 then return 15
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@@ -84,7 +84,7 @@ function Marathon2020Game:getLineClearDelay()
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end
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function Marathon2020Game:getLockDelay()
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if self.delay_level < 6 then return 30
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if self.delay_level < 6 then return 30
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elseif self.delay_level < 7 then return 26
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elseif self.delay_level < 8 then return 22
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elseif self.delay_level < 9 then return 19
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@@ -98,35 +98,35 @@ function Marathon2020Game:getLockDelay()
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end
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function Marathon2020Game:getGravity()
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if self.level < 30 then return 4/256
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if self.level < 30 then return 4/256
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elseif self.level < 35 then return 6/256
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elseif self.level < 40 then return 8/256
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elseif self.level < 50 then return 10/256
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elseif self.level < 60 then return 12/256
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elseif self.level < 70 then return 16/256
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elseif self.level < 80 then return 32/256
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elseif self.level < 90 then return 48/256
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elseif self.level < 100 then return 64/256
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elseif self.level < 120 then return 80/256
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elseif self.level < 140 then return 96/256
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elseif self.level < 160 then return 112/256
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elseif self.level < 170 then return 128/256
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elseif self.level < 200 then return 144/256
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elseif self.level < 220 then return 4/256
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elseif self.level < 230 then return 32/256
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elseif self.level < 233 then return 64/256
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elseif self.level < 236 then return 96/256
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elseif self.level < 239 then return 128/256
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elseif self.level < 243 then return 160/256
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elseif self.level < 247 then return 192/256
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elseif self.level < 251 then return 224/256
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elseif self.level < 40 then return 8/256
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elseif self.level < 50 then return 10/256
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elseif self.level < 60 then return 12/256
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elseif self.level < 70 then return 16/256
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elseif self.level < 80 then return 32/256
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elseif self.level < 90 then return 48/256
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elseif self.level < 100 then return 64/256
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elseif self.level < 120 then return 80/256
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elseif self.level < 140 then return 96/256
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elseif self.level < 160 then return 112/256
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elseif self.level < 170 then return 128/256
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elseif self.level < 200 then return 144/256
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elseif self.level < 220 then return 4/256
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elseif self.level < 230 then return 32/256
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elseif self.level < 233 then return 64/256
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elseif self.level < 236 then return 96/256
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elseif self.level < 239 then return 128/256
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elseif self.level < 243 then return 160/256
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elseif self.level < 247 then return 192/256
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elseif self.level < 251 then return 224/256
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elseif self.level < 300 then return 1
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elseif self.level < 330 then return 2
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elseif self.level < 360 then return 3
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elseif self.level < 400 then return 4
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elseif self.level < 420 then return 5
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elseif self.level < 450 then return 4
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elseif self.level < 500 then return 3
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elseif self.level < 330 then return 2
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elseif self.level < 360 then return 3
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elseif self.level < 400 then return 4
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elseif self.level < 420 then return 5
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elseif self.level < 450 then return 4
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elseif self.level < 500 then return 3
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else return 20 end
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end
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@@ -260,7 +260,7 @@ local function getSectionForLevel(level)
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end
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function Marathon2020Game:getEndOfSectionForSection(section)
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if self.torikan_passed[900] == false and section == 10 then return 999
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if self.torikan_passed[900] == false and section == 10 then return 999
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elseif self.torikan_passed[1900] == false and section == 20 then return 2000
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elseif section == 20 then return 2020
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else return section * 100 end
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@@ -303,7 +303,7 @@ function Marathon2020Game:checkClear(level)
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level >= 2020
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) then
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if self.torikan_passed[500] == false then self.level = 500
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if self.torikan_passed[500] == false then self.level = 500
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elseif self.torikan_passed[900] == false then self.level = 999
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elseif self.torikan_passed[1000] == false then self.level = 1000
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elseif self.torikan_passed[1500] == false then self.level = 1500
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@@ -434,9 +434,9 @@ function Marathon2020Game:drawScoringInfo()
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self:drawSectionTimesWithSecondary(current_section)
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if (self.cool_timer > 0) then
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love.graphics.printf("COOL!!", 64, 400, 160, "center")
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self.cool_timer = self.cool_timer - 1
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end
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love.graphics.printf("COOL!!", 64, 400, 160, "center")
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self.cool_timer = self.cool_timer - 1
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end
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(self:getTotalGrade(), text_x, 120, 90, "left")
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