Replaced spaces with tabs.
Check CONTRIBUTING.md, guys!
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@@ -40,12 +40,12 @@ function GameMode:new()
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self.draw_section_times = false
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self.draw_secondary_section_times = false
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self.big_mode = false
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self.rpc_details = "In game"
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self.rpc_details = "In game"
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-- variables related to configurable parameters
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self.drop_locked = false
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self.hard_drop_locked = false
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self.lock_on_soft_drop = false
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self.lock_on_hard_drop = false
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self.lock_on_soft_drop = false
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self.lock_on_hard_drop = false
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self.hold_queue = nil
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self.held = false
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self.section_start_time = 0
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@@ -62,7 +62,7 @@ function GameMode:getLineClearDelay() return 40 end
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function GameMode:getDasLimit() return 15 end
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function GameMode:getNextPiece(ruleset)
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return {
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skin = "2tie",
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shape = self.randomizer:nextPiece(),
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@@ -72,12 +72,12 @@ end
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function GameMode:initialize(ruleset)
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-- generate next queue
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self:new()
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self:new()
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for i = 1, self.next_queue_length do
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table.insert(self.next_queue, self:getNextPiece(ruleset))
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end
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self.lock_on_soft_drop = ({ruleset.softdrop_lock, self.instant_soft_drop, false, true })[config.gamesettings.manlock]
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self.lock_on_hard_drop = ({ruleset.harddrop_lock, self.instant_hard_drop, true, false})[config.gamesettings.manlock]
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self.lock_on_soft_drop = ({ruleset.softdrop_lock, self.instant_soft_drop, false, true })[config.gamesettings.manlock]
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self.lock_on_hard_drop = ({ruleset.harddrop_lock, self.instant_hard_drop, true, false})[config.gamesettings.manlock]
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end
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function GameMode:update(inputs, ruleset)
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@@ -346,7 +346,7 @@ function GameMode:drawGhostPiece(ruleset)
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end
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function GameMode:drawNextQueue(ruleset)
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local colourscheme = ({ruleset.colourscheme, ColourSchemes.Arika, ColourSchemes.TTC})[config.gamesettings.piece_colour]
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local colourscheme = ({ruleset.colourscheme, ColourSchemes.Arika, ColourSchemes.TTC})[config.gamesettings.piece_colour]
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function drawPiece(piece, skin, offsets, pos_x, pos_y)
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for index, offset in pairs(offsets) do
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local x = offset.x + ruleset.spawn_positions[piece].x
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@@ -379,9 +379,9 @@ function GameMode:drawNextQueue(ruleset)
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end
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function GameMode:setNextOpacity(i, j)
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i = i ~= nil and i or 1
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j = j ~= nil and j or 1
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love.graphics.setColor(j, j, j, i)
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i = i ~= nil and i or 1
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j = j ~= nil and j or 1
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love.graphics.setColor(j, j, j, i)
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end
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function GameMode:setHoldOpacity(i, j)
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i = i ~= nil and i or 1
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