Replaced spaces with tabs.

Check CONTRIBUTING.md, guys!
This commit is contained in:
Joe Zeng
2020-11-06 20:49:44 -05:00
parent 4670cb7c15
commit 2e3eff025f
55 changed files with 1175 additions and 1175 deletions

View File

@@ -6,16 +6,16 @@ require 'load.save'
local configurable_inputs = {
"left",
"right",
"up",
"down",
"right",
"up",
"down",
"rotate_left",
"rotate_left2",
"rotate_right",
"rotate_right2",
"rotate_180",
"hold",
"retry",
"rotate_right",
"rotate_right2",
"rotate_180",
"hold",
"retry",
}
function ConfigScene:new()
@@ -24,9 +24,9 @@ function ConfigScene:new()
self.input_state = 1
DiscordRPC:update({
details = "In menus",
state = "Changing input config",
})
details = "In menus",
state = "Changing input config",
})
end
function ConfigScene:update()
@@ -42,7 +42,7 @@ function ConfigScene:render()
love.graphics.setFont(font_3x5_2)
for i, input in pairs(configurable_inputs) do
love.graphics.printf(input, 40, 50 + i * 20, 200, "left")
love.graphics.printf(input, 40, 50 + i * 20, 200, "left")
if config.input[input] then
love.graphics.printf(
love.keyboard.getKeyFromScancode(config.input[input]) .. " (" .. config.input[input] .. ")",
@@ -67,13 +67,13 @@ function ConfigScene:onKeyPress(e)
self.input_state = 1
end
else
if e.scancode == "escape" then
loadSave()
if e.scancode == "escape" then
loadSave()
scene = TitleScene()
else
config.input[configurable_inputs[self.input_state]] = e.scancode
self.input_state = self.input_state + 1
end
else
config.input[configurable_inputs[self.input_state]] = e.scancode
self.input_state = self.input_state + 1
end
end
end