Added secret grade detection for Marathon A1-A3 and Survival A1-A3
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@@ -24,6 +24,12 @@ function SurvivalA3Game:new()
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self.roll_frames = 0
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self.combo = 1
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self.randomizer = History6RollsRandomizer()
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self.SGnames = {
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"S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9",
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"m1", "m2", "m3", "m4", "m5", "m6", "m7", "m8", "m9",
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"GM"
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}
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self.lock_drop = true
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self.enable_hold = true
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@@ -207,6 +213,10 @@ function SurvivalA3Game:drawScoringInfo()
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love.graphics.printf("GRADE", text_x, 120, 40, "left")
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love.graphics.printf("SCORE", text_x, 200, 40, "left")
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love.graphics.printf("LEVEL", text_x, 320, 40, "left")
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local sg = self.grid:checkSecretGrade()
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if sg >= 5 then
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love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
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end
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local current_section = math.floor(self.level / 100) + 1
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self:drawSectionTimesWithSplits(current_section)
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@@ -220,6 +230,9 @@ function SurvivalA3Game:drawScoringInfo()
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else
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love.graphics.printf(math.floor(self.level / 100 + 1) * 100, text_x, 370, 50, "right")
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end
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if sg >= 5 then
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love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
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end
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end
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function SurvivalA3Game:getBackground()
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