Revert "made the experience feel closer to arcade stackers"
Happy April Fools!
This reverts commit bfbba75f17.
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@@ -64,19 +64,18 @@ function GameScene:onInputPress(e)
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highscore_hash = self.game.hash .. "-" .. self.ruleset.hash
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submitHighscore(highscore_hash, highscore_entry)
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self.game:onExit()
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scene = ArcadeScene()
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-- e.input == "retry" and GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs) or ModeSelectScene()
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scene = e.input == "retry" and GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs) or ModeSelectScene()
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elseif e.input == "retry" then
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switchBGM(nil)
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self.game:onExit()
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scene = ArcadeScene() --GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs)
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scene = GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs)
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elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
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self.paused = not self.paused
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if self.paused then pauseBGM()
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else resumeBGM() end
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elseif e.input == "menu_back" then
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self.game:onExit()
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scene = ArcadeScene() -- ModeSelectScene()
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scene = ModeSelectScene()
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elseif e.input and string.sub(e.input, 1, 5) ~= "menu_" then
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self.inputs[e.input] = true
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end
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