Separate in-game bindings from menu bindings
Also preemptive version bump
This commit is contained in:
@@ -80,8 +80,7 @@ function CreditsScene:render()
|
||||
end
|
||||
|
||||
function CreditsScene:onInputPress(e)
|
||||
if e.input == "menu_decide" or e.scancode == "return" or
|
||||
e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
|
||||
if e.input == "menu_decide" or e.input == "menu_back" then
|
||||
scene = TitleScene()
|
||||
switchBGM(nil)
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user