Turns out I corrected some of the delays too far the other way.

This commit is contained in:
Joe Z
2019-05-29 00:52:54 -04:00
parent 31b0f60475
commit 0e7a2bb9fe
16 changed files with 9 additions and 9 deletions

View File

@@ -46,7 +46,7 @@ function SurvivalA2Game:getDasLimit()
end
function SurvivalA2Game:getLineClearDelay()
return self:getLineARE()
return self:getLineARE() - 2
end
function SurvivalA2Game:getLockDelay()