Turns out I corrected some of the delays too far the other way.
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@@ -46,7 +46,7 @@ function SurvivalA2Game:getDasLimit()
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end
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function SurvivalA2Game:getLineClearDelay()
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return self:getLineARE()
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return self:getLineARE() - 2
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end
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function SurvivalA2Game:getLockDelay()
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