Large commit, read below
DAS Cut Delay added and configurable (like ARR and DAS) BigInt lib added IRS / IHS do not take effect when ARE = 0 Game now saves highscore correctly on game over
This commit is contained in:
@@ -113,7 +113,7 @@ function GameScene:render()
|
||||
end
|
||||
|
||||
function GameScene:onInputPress(e)
|
||||
if self.game.completed and (e.input == "menu_decide" or e.input == "menu_back" or e.input == "retry") then
|
||||
if (self.game.game_over or self.game.completed) and (e.input == "menu_decide" or e.input == "menu_back" or e.input == "retry") then
|
||||
highscore_entry = self.game:getHighscoreData()
|
||||
highscore_hash = self.game.hash .. "-" .. self.ruleset.hash
|
||||
submitHighscore(highscore_hash, highscore_entry)
|
||||
|
||||
Reference in New Issue
Block a user