453 lines
8.5 KiB
Lua
453 lines
8.5 KiB
Lua
gc,kb,ms,tc,tm,fs,wd=love.graphics,love.keyboard,love.mouse,love.touch,love.timer,love.filesystem,love.window
|
|
toN,toS=tonumber,tostring
|
|
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
|
|
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
|
ins,rem,sort=table.insert,table.remove,table.sort
|
|
|
|
ww,wh=gc.getWidth(),gc.getHeight()
|
|
Timer=tm.getTime--Easy&Quick to get time!
|
|
mx,my,mouseShow=-20,-20,false
|
|
focus=true
|
|
|
|
system=love.system.getOS()
|
|
touching=nil--1st touching ID
|
|
|
|
scene=""
|
|
gamemode=""
|
|
bgmPlaying=nil
|
|
curBG="none"
|
|
BGblock={ct=140}
|
|
|
|
kb.setKeyRepeat(false)
|
|
kb.setTextInput(false)
|
|
ms.setVisible(false)
|
|
|
|
Fonts={}
|
|
function setFont(s)
|
|
if s~=currentFont then
|
|
if Fonts[s]then
|
|
gc.setFont(Fonts[s])
|
|
else
|
|
local t=gc.setNewFont("cb.ttf",s)
|
|
Fonts[s]=t
|
|
gc.setFont(t)
|
|
end
|
|
currentFont=s
|
|
end
|
|
end
|
|
|
|
sfx={
|
|
"button",
|
|
"ready","start",
|
|
"move","rotate","rotatekick","hold",
|
|
"prerotate","prehold",
|
|
"drop","fall",
|
|
"reach",
|
|
"ren_1","ren_2","ren_3","ren_4","ren_5","ren_6","ren_7","ren_8","ren_9","ren_10","ren_11",
|
|
"clear_1","clear_2","clear_3","clear_4",
|
|
"spin_0","spin_1","spin_2","spin_3",
|
|
"perfectclear",
|
|
}
|
|
bgm={
|
|
"blank",
|
|
"way",
|
|
"race",
|
|
"push",
|
|
"reason",
|
|
}
|
|
--System data
|
|
|
|
gameEnv0={
|
|
das=10,arr=2,
|
|
sddas=0,sdarr=2,
|
|
ghost=true,center=true,
|
|
drop=30,lock=45,
|
|
wait=0,fall=20,
|
|
next=6,hold=true,
|
|
sequence=1,visible=1,
|
|
_20G=false,target=9e99,
|
|
freshLimit=9e99,
|
|
|
|
key={"left","right","x","z","c","up","down","space","r","LEFT","RIGHT","DOWN"},
|
|
gamepad={"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","leftshoulder","LEFT","RIGHT","DOWN"},
|
|
virtualkey={
|
|
{80,720-80,6400,80},--moveLeft
|
|
{240,720-80,6400,80},--moveRight
|
|
{1280-240,720-80,6400,80},--rotRight
|
|
{1280-400,720-80,6400,80},--rotLeft
|
|
{1280-240,720-240,6400,80},--rotFlip
|
|
{1280-80,720-80,6400,80},--hardDrop
|
|
{1280-80,720-240,6400,80},--softDrop
|
|
{1280-80,720-400,6400,80},--hold
|
|
{80,80,6400,80},--restart
|
|
},
|
|
reach=function()end,
|
|
--these three is actually no use,only provide a key
|
|
}
|
|
randomMethod={
|
|
function()
|
|
P.bn,P.cb=rem(nxt,1),rem(nb,1)
|
|
if #nxt<6 then
|
|
local bag={1,2,3,4,5,6,7}
|
|
for i=1,7 do
|
|
ins(nxt,rem(bag,rnd(8-i)))
|
|
end
|
|
end
|
|
for i=6,#nxt do
|
|
nb[i]=blocks[nxt[i]][0]
|
|
end
|
|
end,
|
|
function()
|
|
P.bn,P.cb=rem(nxt,1),rem(nb,1)
|
|
for j=1,4 do
|
|
local i,f=rnd(7)
|
|
for k=1,4 do
|
|
if i==his[k]then f=true end
|
|
end
|
|
if not f then break end
|
|
end
|
|
P.nxt[6],P.nb[6]=i,blocks[i][0]
|
|
rem(his,1)ins(his,i)
|
|
end,
|
|
function()
|
|
P.bn,P.cb=rem(nxt,1),rem(nb,1)
|
|
repeat i=rnd(7)until i~=nxt[5]
|
|
P.nxt[6],P.nb[6]=i,blocks[i][0]
|
|
end,
|
|
}
|
|
loadmode={
|
|
sprint=function()
|
|
modeEnv={
|
|
wait=1,
|
|
fall=1,
|
|
target=40,
|
|
reach=Event.gameover.win,
|
|
}
|
|
createPlayer(1,340,15)
|
|
curBG="game1"
|
|
BGM("race")
|
|
end,
|
|
zen=function()
|
|
modeEnv={
|
|
drop=1e99,
|
|
lock=1e99,
|
|
wait=1,
|
|
fall=1,
|
|
target=200,
|
|
reach=Event.gameover.win,
|
|
}
|
|
createPlayer(1,340,15)
|
|
curBG="strap"
|
|
BGM("reason")
|
|
end,
|
|
gmroll=function()
|
|
modeEnv={
|
|
drop=0,
|
|
lock=15,
|
|
wait=10,
|
|
fall=15,
|
|
_20G=true,
|
|
visible=0,
|
|
freshLimit=15,
|
|
arr=1,
|
|
}
|
|
createPlayer(1,340,15)
|
|
curBG="glow"
|
|
BGM("push")
|
|
end,
|
|
marathon=function()
|
|
modeEnv={
|
|
drop=60,
|
|
wait=1,
|
|
fall=20,
|
|
target=10,
|
|
reach=Event.marathon_reach,
|
|
freshLimit=15,
|
|
}
|
|
createPlayer(1,340,15)
|
|
curBG="strap"
|
|
BGM("way")
|
|
end,
|
|
death=function()
|
|
modeEnv={
|
|
_20G=true,
|
|
drop=0,
|
|
lock=10,
|
|
wait=6,
|
|
fall=10,
|
|
target=50,
|
|
reach=Event.death_reach,
|
|
freshLimit=15,
|
|
arr=1,
|
|
}
|
|
createPlayer(1,340,15)
|
|
curBG="game2"
|
|
BGM("push")
|
|
end,
|
|
tetris41=function()
|
|
modeEnv={
|
|
wait=1,
|
|
fall=1,
|
|
}
|
|
createPlayer(1,340,15)--Player
|
|
|
|
local n=2
|
|
for i=1,4 do
|
|
for j=1,5 do
|
|
createPlayer(n,75*i-48,142*j-130,.19,rnd(10))
|
|
n=n+1
|
|
end
|
|
end
|
|
for i=9,12 do
|
|
for j=1,5 do
|
|
createPlayer(n,75*i+292,142*j-130,.19,rnd(10))
|
|
n=n+1
|
|
end
|
|
end--AIs
|
|
|
|
curBG="game3"
|
|
BGM("race")
|
|
end,
|
|
solo=function()
|
|
modeEnv={
|
|
wait=1,
|
|
fall=1,
|
|
freshLimit=15,
|
|
}
|
|
createPlayer(1,20,15)--Player
|
|
createPlayer(2,660,85,.9,1)--AI
|
|
|
|
curBG="game2"
|
|
BGM("race")
|
|
end,
|
|
blind=function()
|
|
modeEnv={
|
|
drop=15,
|
|
lock=30,
|
|
wait=1,
|
|
fall=1,
|
|
visible=0,
|
|
freshLimit=10,
|
|
}
|
|
createPlayer(1,340,15)
|
|
|
|
curBG="glow"
|
|
BGM("push")
|
|
end,
|
|
asymsolo=function()
|
|
modeEnv={
|
|
wait=1,
|
|
fall=1,
|
|
visible=2,
|
|
freshLimit=15,
|
|
}
|
|
createPlayer(1,20,15)--Player
|
|
createPlayer(2,660,85,.9,2)--AI
|
|
|
|
curBG="game2"
|
|
BGM("race")
|
|
end,
|
|
}
|
|
Event={
|
|
gameover={
|
|
win=function()
|
|
P.alive=false
|
|
P.control=false
|
|
P.timing=false
|
|
P.waiting=1e99
|
|
P.control=false
|
|
gameover=0
|
|
P.b2b=0
|
|
ins(task,Event.task.win)
|
|
end,
|
|
lose=function()
|
|
P.alive=false
|
|
P.control=false
|
|
P.timing=false
|
|
P.waiting=1e99
|
|
P.b2b=0
|
|
gameover=0
|
|
for i=1,#players.alive do
|
|
if players.alive[i]==P.id then
|
|
rem(players.alive,i)
|
|
break
|
|
end
|
|
end
|
|
for i=1,#P.atkBuffer do
|
|
P.atkBuffer[i].sent=true
|
|
P.atkBuffer[i].time=0
|
|
end
|
|
ins(task,Event.task.lose)
|
|
end,
|
|
},
|
|
marathon_reach=function()
|
|
local s=int(P.cstat.row*.1)
|
|
if s>=20 then
|
|
Event.gameover.win()
|
|
else
|
|
gameEnv.drop=marathon_drop[s]
|
|
if s==18 then gameEnv._20G=true end
|
|
gameEnv.target=s*10+10
|
|
end
|
|
end,
|
|
death_reach=function()
|
|
if gameEnv.target==250 then
|
|
Event.gameover.win()
|
|
else
|
|
gameEnv.target=gameEnv.target+50
|
|
local t=gameEnv.target/50
|
|
gameEnv.lock=death_lock[t]
|
|
gameEnv.wait=death_wait[t]
|
|
gameEnv.fall=death_fall[t]
|
|
showText("STAGE "..t,"fly",80,-120)
|
|
SFX("reach")
|
|
end
|
|
end,
|
|
task={
|
|
win=function()
|
|
gameover=gameover+1
|
|
if gameover%3==0 then
|
|
local j=gameover/3
|
|
if j<=#field then
|
|
for i=1,10 do
|
|
if field[j][i]>0 then field[j][i]=13 end
|
|
end
|
|
if j==#field then gameover=50 end
|
|
end
|
|
end
|
|
if gameover>80 then
|
|
return true
|
|
end
|
|
end,
|
|
lose=function()
|
|
gameover=gameover+1
|
|
if gameover%3==0 then
|
|
local j=gameover/3
|
|
if field[j]then
|
|
for i=1,10 do
|
|
if field[j][i]>0 then field[j][i]=13 end
|
|
end
|
|
else
|
|
return true
|
|
end
|
|
end
|
|
end,
|
|
},
|
|
}
|
|
mesDisp={
|
|
--Default:font=40,white
|
|
sprint=function()
|
|
setFont(75)
|
|
mStr(max(40-P.cstat.row,0),-75,280)
|
|
end,
|
|
zen=function()
|
|
setFont(75)
|
|
mStr(max(200-P.cstat.row,0),-75,280)
|
|
end,
|
|
gmroll=function()
|
|
setFont(35)
|
|
gc.print("Tetris",-120,390)
|
|
setFont(80)
|
|
mStr(cstat.tetris,-75,420)
|
|
end,
|
|
marathon=function()
|
|
setFont(50)
|
|
mStr(P.cstat.row,-75,330)
|
|
mStr(gameEnv.target,-75,380)
|
|
gc.line(-120,377,-30,377)
|
|
end,
|
|
death=function()
|
|
setFont(50)
|
|
mStr(P.cstat.row,-75,330)
|
|
mStr(gameEnv.target,-75,380)
|
|
gc.line(-120,377,-30,377)
|
|
end,
|
|
tetris41=function()
|
|
gc.print("Remain",-140,450)
|
|
gc.print("Attack",-130,305)
|
|
setFont(80)
|
|
mStr(#players.alive,-75,380)
|
|
mStr(cstat.atk,-75,240)
|
|
end,
|
|
blind=function()
|
|
setFont(35)
|
|
gc.print("Rows",-115,220)
|
|
gc.print("Tetris",-120,390)
|
|
setFont(80)
|
|
mStr(P.cstat.row,-75,250)
|
|
mStr(cstat.tetris,-75,420)
|
|
end,
|
|
solo=function()
|
|
gc.print("Attack",-130,365)
|
|
setFont(80)
|
|
mStr(cstat.atk,-75,300)
|
|
end,
|
|
asymsolo=function()
|
|
gc.print("Attack",-132,365)
|
|
setFont(80)
|
|
mStr(cstat.atk,-75,300)
|
|
end,
|
|
}
|
|
--Game system Data
|
|
|
|
setting={
|
|
sfx=true,bgm=true,
|
|
fullscreen=false,
|
|
lang="eng",
|
|
das=10,arr=2,
|
|
sddas=0,sdarr=2,
|
|
ghost=true,center=true,
|
|
key={"left","right","x","z","c","up","down","space","r","LEFT","RIGHT","DOWN"},
|
|
gamepad={"dpleft","dpright","a","b","y","dpup","dpdown","RB","LB","LEFT","RIGHT","DOWN"},
|
|
virtualkey={
|
|
{80,720-80,6400,80},--moveLeft
|
|
{240,720-80,6400,80},--moveRight
|
|
{1280-240,720-80,6400,80},--rotRight
|
|
{1280-400,720-80,6400,80},--rotLeft
|
|
{1280-240,720-240,6400,80},--rotFlip
|
|
{1280-80,720-80,6400,80},--hardDrop
|
|
{1280-80,720-240,6400,80},--softDrop
|
|
{1280-80,720-400,6400,80},--hold
|
|
{80,80,6400,80},--restart
|
|
},
|
|
virtualkeyAlpha=3,
|
|
virtualkeyIcon=true,
|
|
virtualkeySwitch=false,
|
|
frameMul=100,
|
|
}
|
|
stat={
|
|
run=0,
|
|
game=0,
|
|
gametime=0,
|
|
piece=0,
|
|
row=0,
|
|
atk=0,
|
|
key=0,
|
|
hold=0,
|
|
rotate=0,
|
|
spin=0,
|
|
}
|
|
--User Data&User Setting
|
|
--------------------------------Warning!_G is __indexed to players[n] when changing any player's data!
|
|
require("list")
|
|
require("texture")
|
|
require("BGblock")
|
|
require("ai")
|
|
require("toolfunc")
|
|
require("sysfunc")
|
|
require("gamefunc")
|
|
require("timer")
|
|
require("paint")
|
|
require("game_scene")
|
|
require("call&sys")
|
|
|
|
userData=fs.newFile("userData")
|
|
userSetting=fs.newFile("userSetting")
|
|
if fs.getInfo("userdata")then
|
|
loadData()
|
|
end
|
|
if fs.getInfo("usersetting")then
|
|
loadSetting()
|
|
elseif system=="Android" or system=="iOS"then
|
|
setting.virtualkeySwitch=true
|
|
end |