Files
Techmino/parts/scenes/mod.lua
2021-11-09 16:04:03 +08:00

165 lines
3.8 KiB
Lua

local gc=love.graphics
local kb=love.keyboard
local ins,rem=table.insert,table.remove
local scene={}
local selected--Mod selected
local function _modComp(a,b)
return a.no<b.no
end
local function _remMod(M)
local i=TABLE.find(GAME.mod,M)
if i then
rem(GAME.mod,i)
end
end
local function _toggleMod(M,back)
if M.sel==0 then
ins(GAME.mod,M)
table.sort(GAME.mod,_modComp)
end
if M.list then
if back then
M.sel=(M.sel-1)%(#M.list+1)
else
M.sel=(M.sel+1)%(#M.list+1)
end
else
M.sel=1-M.sel
end
if M.sel==0 then
_remMod(M)
end
if M.unranked then
SFX.play('move',.6)
SFX.play('lock')
else
SFX.play('touch')
SFX.play('lock',.6)
end
scene.widgetList.unranked.hide=scoreValid()
end
function scene.sceneInit()
selected=false
scene.widgetList.unranked.hide=scoreValid()
BG.set('tunnel')
end
function scene.mouseMove(x,y)
selected=false
for _,M in next,MODOPT do
if(x-M.x)^2+(y-M.y)^2<2000 then
selected=M
break
end
end
end
function scene.mouseDown(x,y,k)
for _,M in next,MODOPT do
if(x-M.x)^2+(y-M.y)^2<2000 then
_toggleMod(M,k==2 or kb.isDown("lshift","rshift"))
break
end
end
end
scene.touchMove=scene.mouseMove
function scene.touchDown(x,y)
scene.mouseMove(x,y)
scene.mouseDown(x,y)
end
function scene.keyDown(key)
if key=="tab"or key=="delete"then
if GAME.mod[1]then
while GAME.mod[1]do
rem(GAME.mod).sel=0
end
scene.widgetList.unranked.hide=scoreValid()
SFX.play('hold')
end
elseif #key==1 then
for _,M in next,MODOPT do
if key==M.key then
_toggleMod(M,kb.isDown("lshift","rshift"))
selected=M
break
end
end
elseif key=="escape"then
SCN.back()
end
end
function scene.update()
for _,M in next,MODOPT do
if M.sel==0 then
if M.time>0 then
M.time=M.time-1
end
else
if M.time<10 then
M.time=M.time+1
end
end
end
end
function scene.draw()
setFont(40)
gc.setLineWidth(5)
for _,M in next,MODOPT do
gc.push('transform')
gc.translate(M.x,M.y)
local t=M.time*.01--t range:0~0.1
gc.scale(1+3*t)
gc.rotate(t)
local rad,side
if M.unranked then
rad,side=45,5
else
rad=40
end
local color=M.color
gc.setColor(color[1],color[2],color[3],5*t)
gc.circle('fill',0,0,rad,side)
gc.setColor(color)
gc.circle('line',0,0,rad,side)
gc.setColor(COLOR.Z)
mStr(M.id,0,-27)
if M.sel>0 and M.list then
setFont(25)
gc.setColor(1,1,1,10*t)
mStr(M.list[M.sel],20,8)
setFont(40)
end
if M.list then
gc.setColor(1,1,1,t*6)
gc.arc('line','open',0,0,rad+6,0,(M.sel/#M.list)*6.2832)
end
gc.pop()
end
gc.setColor(COLOR.Z)
if selected then
setFont(30)
gc.printf(text.modInfo[selected.name],70,540,950)
else
setFont(25)
gc.printf(text.modInstruction,70,540,950)
end
end
scene.widgetList={
WIDGET.newText{name='title', x=80,y=50,font=70,align='L'},
WIDGET.newText{name='unranked',x=1200,y=60,color='Y',font=50,align='R'},
WIDGET.newButton{name='reset', x=1140,y=540,w=170,h=80,font=25,code=pressKey"tab"},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
}
return scene