Files
Techmino/parts/scenes/app_calc.lua
2021-10-28 02:34:57 +08:00

170 lines
5.3 KiB
Lua

local gc=love.graphics
local kb=love.keyboard
local keySounds={
['1']='C5',['2']='D5',['3']='E5',
['4']='F5',['5']='G5',['6']='A5',
['7']='B5',['8']='C6',['9']='D6',
['0']='E6',['.']='F6',['e']='G6',
['+']='C#5',['-']='D#5',['*']='F#5',['/']='G#5',
['backspace']='A#5',['return']='C#6',
}
local scene={}
local reg--register
local val--result value
local sym--symbol
local function _autoReturn()
if reg and sym then
scene.keyDown("calculate")
else
reg=false
end
end
function scene.sceneInit()
BG.set('none')
BGM.stop()
reg,val,sym=false,"0",false
end
function scene.sceneBack()
BGM.play()
end
scene.mouseDown=NULL
function scene.keyDown(key)
if kb.isDown("lshift","rshift")then
if key=="="then
scene.keyDown("+")
return
elseif kb.isDown("lshift","rshift")and key=="8"then
scene.keyDown("*")
return
end
elseif key:sub(1,2)=="kp"then
scene.keyDown(key:sub(3))
return
end
if keySounds[key]then
Snd('bell',keySounds[key])
end
if key=="."then
if sym=="="then
sym,reg=false,false
val="0."
elseif not(val:find(".",nil,true)or val:find("e"))then
if sym and not reg then
reg=val
val="0."
else
val=val.."."
end
end
elseif key=="e"then
if sym=="="then
sym,reg=false
val="0e"
elseif not val:find("e")then
val=val.."e"
end
elseif key=="backspace"then
if sym=="="then
val=""
elseif sym then
sym=false
else
val=val:sub(1,-2)
end
if val==""then
val="0"
end
elseif key=="+"then
_autoReturn()
sym="+"
elseif key=="*"then
_autoReturn()
sym="*"
elseif key=="-"then
_autoReturn()
sym="-"
elseif key=="/"then
_autoReturn()
sym="/"
elseif key:byte()>=48 and key:byte()<=57 then
if sym=="="then
val=key
sym=false
elseif sym and not reg then
reg=val
val=key
else
if #val<14 then
if val=="0"then
val=""
end
val=val..key
end
end
elseif key=="return"then
scene.keyDown("calculate")
elseif key=="calculate"then
val=val:gsub("e$","")
if sym and reg then
reg=reg:gsub("e$","")
val=
sym=="+"and tostring((tonumber(reg)or 0)+tonumber(val))or
sym=="-"and tostring((tonumber(reg)or 0)-tonumber(val))or
sym=="*"and tostring((tonumber(reg)or 0)*tonumber(val))or
sym=="/"and tostring((tonumber(reg)or 0)/tonumber(val))or
"-1"
end
sym="="
reg=false
elseif key=="escape"then
if val~="0"then
reg,sym=false,false
val="0"
else
SCN.back()
end
elseif key=="delete"then
val="0"
end
end
function scene.draw()
gc.setColor(COLOR.Z)
gc.setLineWidth(2)
gc.rectangle('line',100,80,650,150,5)
FONT.set(45)
if reg then gc.printf(reg,0,100,720,'right')end
if val then gc.printf(val,0,150,720,'right')end
if sym then FONT.set(50)gc.print(sym,126,150)end
end
scene.widgetList={
WIDGET.newKey{name='_1',x=145,y=300,w=90,sound=false,fText="1",font=50,code=pressKey"1"},
WIDGET.newKey{name='_2',x=245,y=300,w=90,sound=false,fText="2",font=50,code=pressKey"2"},
WIDGET.newKey{name='_3',x=345,y=300,w=90,sound=false,fText="3",font=50,code=pressKey"3"},
WIDGET.newKey{name='_4',x=145,y=400,w=90,sound=false,fText="4",font=50,code=pressKey"4"},
WIDGET.newKey{name='_5',x=245,y=400,w=90,sound=false,fText="5",font=50,code=pressKey"5"},
WIDGET.newKey{name='_6',x=345,y=400,w=90,sound=false,fText="6",font=50,code=pressKey"6"},
WIDGET.newKey{name='_7',x=145,y=500,w=90,sound=false,fText="7",font=50,code=pressKey"7"},
WIDGET.newKey{name='_8',x=245,y=500,w=90,sound=false,fText="8",font=50,code=pressKey"8"},
WIDGET.newKey{name='_9',x=345,y=500,w=90,sound=false,fText="9",font=50,code=pressKey"9"},
WIDGET.newKey{name='_0',x=145,y=600,w=90,sound=false,fText="0",font=50,code=pressKey"0"},
WIDGET.newKey{name='.',x=245,y=600,w=90,sound=false,fText=".",color='lM',font=50,code=pressKey"."},
WIDGET.newKey{name='e',x=345,y=600,w=90,sound=false,fText="e",color='lM',font=50,code=pressKey"e"},
WIDGET.newKey{name='+',x=445,y=300,w=90,sound=false,fText="+",color='lB',font=50,code=pressKey"+"},
WIDGET.newKey{name='-',x=445,y=400,w=90,sound=false,fText="-",color='lB',font=50,code=pressKey"-"},
WIDGET.newKey{name='*',x=445,y=500,w=90,sound=false,fText="*",color='lB',font=50,code=pressKey"*"},
WIDGET.newKey{name='/',x=445,y=600,w=90,sound=false,fText="/",color='lB',font=50,code=pressKey"/"},
WIDGET.newKey{name='<',x=545,y=300,w=90,sound=false,fText="<",color='lR',font=50,code=pressKey"backspace"},
WIDGET.newKey{name='=',x=545,y=400,w=90,sound=false,fText="=",color='lY',font=50,code=pressKey"return"},
WIDGET.newKey{name='back',x=1135,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
}
return scene