Files
Techmino/parts/modes/infinite_dig.lua

55 lines
1.0 KiB
Lua

local format=string.format
local function check_rise(P)
local L=P.garbageBeneath
if #P.clearedRow==0 then
if L>0 then
if L<3 then
P:showTextF(text.almost,0,-120,80,"beat",.8)
elseif L<5 then
P:showTextF(text.great,0,-120,80,"fly",.8)
end
end
for _=1,8-L do
P:garbageRise(13,1,P:RND(10))
end
else
if L==0 then
P:showTextF(text.awesome,0,-120,80,"beat",.6)
SFX.play("clear")
BG.send(26)
for _=1,8 do
P:garbageRise(13,1,P:RND(10))
end
else
BG.send(#P.clearedRow)
end
end
end
return{
color=COLOR.white,
env={
drop=1e99,lock=1e99,
infHold=true,
dropPiece=check_rise,
pushSpeed=1.2,
bg="wing",bgm="infinite",
},
load=function()
PLY.newPlayer(1)
local P=PLAYERS[1]
for _=1,8 do
P:garbageRise(13,1,P:RND(10))
end
P.fieldBeneath=0
end,
mesDisp=function(P)
setFont(45)
mStr(P.stat.dig,69,190)
mStr(P.stat.atk,69,310)
mStr(format("%.2f",P.stat.atk/P.stat.row),69,420)
mText(drawableText.line,69,243)
mText(drawableText.atk,69,363)
mText(drawableText.eff,69,475)
end,
}