57 lines
1.2 KiB
Lua
57 lines
1.2 KiB
Lua
function love.mousemoved(x,y)
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x,y=mouseConvert(x,y)
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mx,my=x,y
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Buttons.sel=nil
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for i=1,#Buttons[scene]do
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local B=Buttons[scene][i]
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if not(B.hide and B.hide())then
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if abs(x-B.x)<B.w*.5 and abs(y-B.y)<B.h*.5 then
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Buttons.sel=B
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return nil
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end
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end
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end
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if not Buttons.sel then Buttons.pressing=0 end
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end
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function love.mousepressed(x,y,k)
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x,y=mouseConvert(x,y)
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if mouseDown[scene]then mouseDown[scene](x,y,k)end
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if k==1 then
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if not sceneSwaping and Buttons.sel then
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local B=Buttons.sel
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if B.hold then Buttons.pressing=max(Buttons.pressing,1)end
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B.code()
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B.alpha=1
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Buttons.sel=nil
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love.mousemoved(mx,my)
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SFX("button")
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end
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elseif k==3 then
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back()
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end
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end
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function love.mousereleased(x,y,k)
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Buttons.pressing=0
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end
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--[[
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function love.touchpressed(id,x,y)
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local i=love.touch.getTouches
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if #i==1 then
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love.mousemoved(x,y)
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end
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end
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function love.touchrealeased(id,x,y)
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love.mousepressed(x,y,1)
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end]]
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function love.keypressed(i)
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if keyDown[scene]then keyDown[scene](i)
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elseif i=="escape"then back()
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end
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end
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function love.keyreleased(i)
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if keyUp[scene]then keyUp[scene](i)
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end
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end
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function love.wheelmoved(x,y)
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if wheelmoved[scene]then wheelmoved[scene](x,y)end
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end |