Files
Techmino/parts/scenes/error.lua

44 lines
1.4 KiB
Lua

local BGcolor
local sysAndScn,errorText
local errorShot,errorInfo
local scene={}
function scene.sceneInit()
BGcolor=math.random()>.026 and{.3,.5,.9}or{.62,.3,.926}
sysAndScn=SYSTEM.."-"..VERSION.string.." scene:"..Z.getErr('#').scene
errorText=LOADED and text.errorMsg or"An error has occurred while the game was loading.\nAn error log has been created so you can send it to the author."
errorShot,errorInfo=Z.getErr('#').shot,Z.getErr('#').mes
NET.wsclose_app()
NET.wsclose_user()
NET.wsclose_play()
NET.wsclose_stream()
if SETTING then
SFX.fplay('error',SETTING.voc*.8 or 0)
end
end
function scene.draw()
GC.clear(BGcolor)
GC.setColor(1,1,1)
GC.draw(errorShot,100,326,nil,512/errorShot:getWidth(),288/errorShot:getHeight())
GC.setColor(COLOR.Z)
setFont(100)GC.print(":(",100,0,0,1.2)
setFont(40)GC.printf(errorText,100,160,SCR.w0-100)
setFont(20,'mono')
GC.print(sysAndScn,100,630)
setFont(15,'mono')
GC.printf(errorInfo[1],626,326,1260-626)
GC.print("TRACEBACK",626,390)
for i=4,#errorInfo do
GC.print(errorInfo[i],626,340+20*i)
end
end
scene.widgetList={
WIDGET.newKey{name='console',x=940,y=640,w=170,h=80,font=65,fText=CHAR.icon.console,code=goScene'app_console'},
WIDGET.newKey{name='quit',x=1140,y=640,w=170,h=80,font=40,fText=CHAR.icon.cross_thick,code=love.event.quit},
}
return scene