309 lines
6.9 KiB
Lua
309 lines
6.9 KiB
Lua
local gc=love.graphics
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local kb=love.keyboard
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local int=math.floor
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local format=string.format
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local next=next
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local EMPTY={}
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local button={
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type="button",
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ATV=0,--activating time(0~8)
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}
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function button:reset()
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self.ATV=0
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end
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function button:isAbove(x,y)
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return x>self.x-self.ATV and x<self.x+self.w+2*self.ATV and y>self.y-self.ATV and y<self.y+self.h+2*self.ATV
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end
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function button:FX()
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sysFX.new("ripple",.16,self.x-self.ATV,self.y-self.ATV,self.w+2*self.ATV,self.h+2*self.ATV)
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end
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function button:update()
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if WIDGET.sel==self then
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if self.ATV<8 then self.ATV=self.ATV+1 end
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else
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if self.ATV>0 then self.ATV=self.ATV-1 end
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end
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end
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function button:draw()
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local x,y,w,h=self.x,self.y,self.w,self.h
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local r,g,b=unpack(self.color)
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gc.setColor(.2+r*.8,.2+g*.8,.2+b*.8,.7)
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gc.rectangle("fill",x-self.ATV,y-self.ATV,w+2*self.ATV,h+2*self.ATV)
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if self.ATV>0 then
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gc.setLineWidth(4)
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gc.setColor(1,1,1,self.ATV*.125)
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gc.rectangle("line",x-self.ATV+2,y-self.ATV+2,w+2*self.ATV-4,h+2*self.ATV-4)
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end
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local t=self.text
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if t then
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if type(t)=="function"then t=t()end
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setFont(self.font)
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local y0=y+h*.5-self.font*.7
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gc.setColor(1,1,1,.3)
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gc.printf(t,x-2,y0-2,w,"center")
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gc.printf(t,x-2,y0+2,w,"center")
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gc.printf(t,x+2,y0-2,w,"center")
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gc.printf(t,x+2,y0+2,w,"center")
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gc.setColor(r*.5,g*.5,b*.5)
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gc.printf(t,x,y0,w,"center")
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end
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end
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function button:getInfo()
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print(format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x+self.w*.5,self.y+self.h*.5,self.w,self.h,self.font))
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end
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local switch={
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type="switch",
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ATV=0,--activating time(0~8)
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CHK=0,--check alpha(0~6)
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}
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function switch:reset()
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self.ATV=0
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self.CHK=0
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end
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function switch:isAbove(x,y)
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return x>self.x and x<self.x+50 and y>self.y-25 and y<self.y+25
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end
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function switch:update()
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local _=self.ATV
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if WIDGET.sel==self then if _<8 then self.ATV=_+1 end
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else if _>0 then self.ATV=_-1 end
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end
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_=self.CHK
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if self:disp()then if _<6 then self.CHK=_+1 end
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else if _>0 then self.CHK=_-1 end
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end
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end
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function switch:draw()
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local x,y=self.x,self.y-25
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if self.ATV>0 then
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gc.setColor(1,1,1,self.ATV*.08)
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gc.rectangle("fill",x,y,50,50)
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end
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if self.CHK>0 then
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gc.setColor(.9,1,.9,self.CHK/6)
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gc.setLineWidth(6)
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gc.line(x+5,y+25,x+18,y+38,x+45,y+11)
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end
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--checked
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gc.setLineWidth(4)
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gc.setColor(1,1,1,.6+self.ATV*.05)
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gc.rectangle("line",x,y,50,50)
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--frame
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local t=self.text
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if t then
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gc.setColor(1,1,1)
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setFont(self.font)
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gc.printf(t,x-412,y+20-self.font*.7,400,"right")
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end
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end
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function switch:getInfo()
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print(format("x=%d,y=%d,font=%d",self.x,self.y,self.font))
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end
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local slider={
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type="slider",
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ATV=0,--activating time(0~8)
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pos=0,--position shown
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}
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function slider:reset()
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self.ATV=0
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self.pos=0
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end
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function slider:isAbove(x,y)
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return x>self.x-10 and x<self.x+self.w+10 and y>self.y-20 and y<self.y+20
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end
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function slider:update()
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if WIDGET.sel==self then
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if self.ATV<6 then self.ATV=self.ATV+1 end
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else
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if self.ATV>0 then self.ATV=self.ATV-1 end
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end
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if not(self.hide and self.hide())then
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self.pos=self.pos*.7+self.disp()*.3
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end
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end
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function slider:draw()
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local x,y=self.x,self.y
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gc.setColor(1,1,1,.5+self.ATV*.06)
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gc.setLineWidth(2)
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local x1,x2=x,x+self.w
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for p=0,self.unit do
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local x=x1+(x2-x1)*p/self.unit
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gc.line(x,y+7,x,y-7)
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end
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--units
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gc.setLineWidth(4)
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gc.line(x1,y,x2,y)
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--axis
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local t=self.text
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if t then
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gc.setColor(1,1,1)
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setFont(self.font)
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gc.printf(t,x-312,y-self.font*.7,300,"right")
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end
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--text
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local x,y,w,h=x1+(x2-x1)*self.pos/self.unit-10-self.ATV*.5,y-16-self.ATV,20+self.ATV,32+2*self.ATV
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gc.setColor(.8,.8,.8)
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gc.rectangle("fill",x,y,w,h)
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if self.ATV>0 then
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gc.setLineWidth(2)
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gc.setColor(1,1,1,self.ATV*.16)
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gc.rectangle("line",x+1,y+1,w-2,h-2)
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end
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--block
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end
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function slider:getInfo()
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print(format("x=%d,y=%d,w=%d",self.x,self.y,self.w))
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end
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local WIDGET={}
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WIDGET.active=EMPTY--table, contains all active widgets
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WIDGET.sel=nil--selected widget
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function WIDGET.set(L)
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WIDGET.sel=nil
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WIDGET.active=L or EMPTY
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if L then
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for _,W in next,L do
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W:reset()
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end--Reset all widgets
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end
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end
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WIDGET.new={}
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function WIDGET.new.button(x,y,w,h,color,font,code,hide,N)
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local _={
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x=x-w*.5,y=y-h*.5,
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w=w,h=h,
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color=color,
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font=font,
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code=code,
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hide=hide,
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next=N,
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}for k,v in next,button do _[k]=v end return _
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end
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function WIDGET.new.switch(x,y,font,disp,code,hide,N)
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local _={
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x=x,y=y,font=font,
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disp=disp,
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code=code,
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hide=hide,
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next=N,
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}for k,v in next,switch do _[k]=v end return _
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end
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function WIDGET.new.slider(x,y,w,unit,font,change,disp,code,hide,N)
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local _={
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x=x,y=y,
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w=w,unit=unit,
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font=font,
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change=change,
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disp=disp,
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code=code,
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hide=hide,
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next=N,
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}for k,v in next,slider do _[k]=v end return _
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end
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function WIDGET.moveCursor(x,y)
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WIDGET.sel=nil
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for _,W in next,WIDGET.active do
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if not(W.hide and W.hide())and W:isAbove(x,y)then
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WIDGET.sel=W
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return
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end
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end
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end
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function WIDGET.press(x,y)
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local W=WIDGET.sel
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if not W then return end
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if W.type=="button"then
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W.code()
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W:FX()
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SFX.play("button")
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VOC.play("nya")
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elseif W.type=="switch"then
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W.code()
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SFX.play("move",.6)
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elseif W.type=="slider"then
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if not x then return end
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local p,P=W.disp(),x<W.x and 0 or x>W.x+W.w and W.unit or int((x-W.x)*W.unit/W.w+.5)
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if p==P then return end
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W.code(P)
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if W.change then W.change()end
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end
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if W.hide and W.hide()then WIDGET.sel=nil end
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end
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function WIDGET.drag(x,y,dx,dy)
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local W=WIDGET.sel
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if not W then return end
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if W.type=="slider"then
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local p,P=W.disp(),x<W.x and 0 or x>W.x+W.w and W.unit or int((x-W.x)*W.unit/W.w+.5)
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if p==P then return end
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W.code(P)
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if W.change then W.change()end
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elseif not W:isAbove(x,y)then
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WIDGET.sel=nil
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end
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end
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function WIDGET.keyPressed(i)
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if i=="tab"then
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if WIDGET.sel then
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WIDGET.sel=kb.isDown("lshift")and WIDGET.sel.prev or WIDGET.sel.next or WIDGET.sel
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else
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WIDGET.sel=select(2,next(WIDGET.active))
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end
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elseif i=="space"or i=="return"then
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if WIDGET.sel then
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WIDGET.press(WIDGET.sel)
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end
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elseif i=="left"or i=="right"then
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local W=WIDGET.sel
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if W then
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if W.type=="slider"then
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local p=W.disp()
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local P=i=="left"and(p>0 and p-1)or p<W.unit and p+1
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if p==P or not P then return end
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W.code(P)
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if W.change then W.change()end
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end
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end
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end
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end
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function WIDGET.gamepadPressed(i)
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if i=="dpup"or i=="dpdown"then
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if WIDGET.sel then
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WIDGET.sel=i=="dpup"and WIDGET.sel.prev or WIDGET.sel.next or WIDGET.sel
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else
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WIDGET.sel=select(2,next(WIDGET.active))
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end
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elseif i=="start"then
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if WIDGET.sel then
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WIDGET.press(WIDGET.sel)
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end
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elseif i=="dpleft"or i=="dpright"then
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if WIDGET.sel then
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local W=WIDGET.sel
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if W.type=="slider"then
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local p=W.disp()
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local P=i=="left"and(p>0 and p-1)or p<W.unit and p+1
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if p==P or not P then return end
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W.code(P)
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if W.change then W.change()end
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end
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end
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end
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end
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function WIDGET.update()
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for _,W in next,WIDGET.active do W:update()end
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end
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function WIDGET.draw()
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for _,W in next,WIDGET.active do
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if not(W.hide and W.hide())then
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W:draw()
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end
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end
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end
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return WIDGET |