205 lines
5.9 KiB
Lua
205 lines
5.9 KiB
Lua
local gc=love.graphics
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local scene={}
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local verName=("%s %s %s"):format(SYSTEM,VERSION.string,VERSION.name)
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local tipLength=760
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local tip=gc.newText(getFont(30),"")
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local scrollX--Tip scroll position
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local widgetX0={
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-10,-10,-10,-10,
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1290,1290,1290,1290,
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}
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local enterConsole=coroutine.wrap(function()
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while true do
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Snd('bell',.6,'A4',.7,'E5',1,MATH.coin('A5','B5'))YIELD()
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Snd('bell',.6,'A4',.7,'F5',1,MATH.coin('C6','D6'))YIELD()
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Snd('bell',.6,'A4',.7,'G5',1,MATH.coin('E6','G6'))YIELD()
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Snd('bell',.6,'A4',.7,'A5',1,'A6')SFX.play('ren_mega')SCN.go('app_console')YIELD()
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end
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end)
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function scene.sceneInit()
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BG.set()
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--Set tip
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tip:set(text.getTip())
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scrollX=tipLength
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--Set quick-play-button text
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scene.resize()
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--Create demo player
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destroyPlayers()
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GAME.modeEnv=NONE
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GAME.setting={}
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PLY.newDemoPlayer(1)
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PLAYERS[1]:setPosition(520,140,.8)
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end
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function scene.resize()
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local qpModeName=text.modes[STAT.lastPlay]and text.modes[STAT.lastPlay][1]or"["..STAT.lastPlay.."]"
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scene.widgetList[2]:setObject(text.WidgetText.main.qplay..qpModeName)
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end
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function scene.mouseDown(x,y)
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if x>=400 and x<=880 and y>=10 and y<=110 then
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enterConsole()
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end
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end
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scene.touchDown=scene.mouseDown
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local function _testButton(n)
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if NET.getlock('access_and_login')then
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MES.new('warn',text.wsConnecting)
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else
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if WIDGET.isFocus(scene.widgetList[n])then
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return true
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else
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WIDGET.focus(scene.widgetList[n])
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end
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end
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end
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function scene.keyDown(key,isRep)
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if isRep then return true end
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if key=='1'then
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if _testButton(1)then
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SCN.go('mode')
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end
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elseif key=='q'then
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if _testButton(2)then
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loadGame(STAT.lastPlay,true)
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end
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elseif key=='a'then
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if _testButton(3)then
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if WS.status('app')=='running'then
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NET.tryLogin(false)
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elseif WS.status('app')=='dead'then
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NET.wsconn_app()
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SFX.play('connect')
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MES.new('info',text.wsConnecting)
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end
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end
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elseif key=='z'then
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if _testButton(4)then
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SCN.go('customGame')
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end
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elseif key=='-'then
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if _testButton(5)then
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SCN.go('setting_game')
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end
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elseif key=='p'then
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if _testButton(6)then
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SCN.go('stat')
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end
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elseif key=='l'then
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if _testButton(7)then
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SCN.go('dict')
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end
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elseif key==','then
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if _testButton(8)then
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SCN.go('replays')
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end
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elseif key=='2'then
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if _testButton(9)then
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SCN.go('music')
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end
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elseif key=='3'then
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if _testButton(10)then
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SCN.go('lang')
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end
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elseif key=='x'then
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if _testButton(11)then
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SCN.go('about')
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end
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elseif key=='m'then
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if _testButton(12)then
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SCN.go('manual')
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end
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elseif key=='c'then
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enterConsole()
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elseif key=='escape'then
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if tryBack()then
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VOC.play('bye')
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SCN.swapTo('quit','slowFade')
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end
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else
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return true
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end
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end
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function scene.update(dt)
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if dt>.26 then return end
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PLAYERS[1]:update(dt)
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scrollX=scrollX-162*dt
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if scrollX<-tip:getWidth()then
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scrollX=tipLength
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tip:set(text.getTip())
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end
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local L=scene.widgetList
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for i=1,8 do
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L[i].x=MATH.expApproach(L[i].x,(widgetX0[i]-400+(WIDGET.isFocus(L[i])and(i<5 and 100 or -100)or 0)),dt*9)
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end
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end
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local function _tipStencil()
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gc.rectangle('fill',0,0,tipLength,42)
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end
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function scene.draw()
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--Version
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setFont(20)
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gc.setColor(.6,.6,.6)
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mStr(verName,640,110)
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--Title
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gc.setColor(1,1,1)
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mDraw(TEXTURE.title_color,640,60,nil,.43)
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--Tip
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gc.setColor(COLOR.Z)
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gc.push('transform')
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gc.translate(260,650)
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gc.setLineWidth(2)
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gc.rectangle('line',0,0,tipLength,42,3)
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gc.stencil(_tipStencil)
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gc.setStencilTest('equal',1)
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gc.draw(tip,0+scrollX,0)
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gc.setColor(1,1,1,.2)
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gc.setStencilTest()
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gc.pop()
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--Player
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PLAYERS[1]:draw()
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--Profile
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drawSelfProfile()
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--Player count
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drawOnlinePlayerCount()
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--Connecting mark
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if NET.getlock('access_and_login')then
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gc.setColor(COLOR.Z)
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gc.setLineWidth(10)
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local t=TIME()*6.26%6.2832
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gc.arc('line','open',scene.widgetList[3].x+865,450,40,t,t+4.26)
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end
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end
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scene.widgetList={
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WIDGET.newButton{name='offline',x=-1200,y=210,w=800,h=100,color='lR',font=45,align='R',edge=30,code=pressKey'1'},
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WIDGET.newButton{name='qplay', x=-1200,y=330,w=800,h=100,color='lM',font=40,align='R',edge=30,code=pressKey'q'},
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WIDGET.newButton{name='online', x=-1200,y=450,w=800,h=100,color='lV',font=45,align='R',edge=30,code=pressKey'a'},
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WIDGET.newButton{name='custom', x=-1200,y=570,w=800,h=100,color='lS',font=45,align='R',edge=30,code=pressKey'z'},
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WIDGET.newButton{name='setting',x=2480,y=210,w=800,h=100, color='lO',font=40,align='L',edge=30,code=pressKey'-'},
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WIDGET.newButton{name='stat', x=2480,y=330,w=800,h=100, color='lL',font=40,align='L',edge=30,code=pressKey'p'},
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WIDGET.newButton{name='dict', x=2480,y=450,w=800,h=100, color='lG',font=40,align='L',edge=30,code=pressKey'l'},
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WIDGET.newButton{name='replays',x=2480,y=570,w=800,h=100, color='lC',font=40,align='L',edge=30,code=pressKey','},
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WIDGET.newButton{name='music', x=120,y=80,w=100, color='lO',code=pressKey'2',font=70,fText=CHAR.icon.music},
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WIDGET.newButton{name='lang', x=280,y=80,w=100, color='lN',code=pressKey'3',font=70,fText=CHAR.icon.language},
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WIDGET.newButton{name='about', x=-110,y=670,w=600,h=70, color='lB',align='R',edge=20,code=pressKey'x',font=50,fText=CHAR.icon.info},
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WIDGET.newButton{name='manual', x=1390,y=670,w=600,h=70, color='lR',align='L',edge=20,code=pressKey'm',font=50,fText=CHAR.icon.help},
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}
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return scene
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