Files
Techmino/parts/scenes/music.lua

110 lines
3.2 KiB
Lua

local gc=love.graphics
local sin=math.sin
local author={
blank="MrZ (old works)",
race="MrZ (old works)",
infinite="MrZ (old works)",
push="MrZ (old works)",
way="MrZ (old works)",
reason="MrZ (old works)",
cruelty="MrZ (old works)",
final="MrZ (old works)",
["end"]="MrZ (old works)",
battle="Aether & MrZ",
empty="ERM",
["how feeling"]="????",
moonbeam="Beethoven & MrZ",
["secret7th remix"]="柒栎流星",
}
local scene={}
local selected--Music selected
local bgmList=BGM.getList()
if #bgmList==0 then bgmList={"[NO BGM]"}end
function scene.sceneInit()
selected=TABLE.find(bgmList,BGM.nowPlay)or 1
end
function scene.wheelMoved(_,y)
WHEELMOV(y)
end
function scene.keyDown(key,isRep)
local S=selected
if key=="down"then
if S<#bgmList then
selected=S+1
SFX.play('move',.7)
end
elseif key=="up"then
if S>1 then
selected=S-1
SFX.play('move',.7)
end
elseif not isRep then
if key=="return"or key=="space"then
if BGM.nowPlay~=bgmList[S]then
BGM.play(bgmList[S])
if SETTING.bgm>0 then SFX.play('click')end
else
BGM.stop()
end
elseif key=="tab"then
SCN.swapTo('sound','none')
elseif key=="escape"then
SCN.back()
end
end
end
function scene.draw()
gc.setColor(1,1,1)
setFont(50)
gc.print(bgmList[selected],320,355)
setFont(35)
if selected>1 then gc.print(bgmList[selected-1],320,350-30)end
if selected<#bgmList then gc.print(bgmList[selected+1],320,350+65)end
setFont(20)
if selected>2 then gc.print(bgmList[selected-2],320,350-50)end
if selected<#bgmList-1 then gc.print(bgmList[selected+2],320,350+110)end
gc.draw(TEXTURE.title,840,220,nil,.5,nil,580,118)
if BGM.nowPlay then
local t=TIME()
setFont(45)
gc.setColor(sin(t*.5)*.2+.8,sin(t*.7)*.2+.8,sin(t)*.2+.8)
gc.print(BGM.nowPlay,710,508)
setFont(35)
gc.setColor(1,sin(t*2.6)*.5+.5,sin(t*2.6)*.5+.5)
gc.print(author[BGM.nowPlay]or"MrZ",680,465)
local a=-t%2.3/2
if a<1 then
gc.setColor(1,1,1,a)
gc.draw(TEXTURE.title_color,840,220,nil,.5+.062-.062*a,.5+.126-.126*a,580,118)
end
gc.setColor(1,1,1,.4)
gc.setLineWidth(4)
gc.line(500,600,900,600)
gc.setColor(1,1,1)
gc.circle('fill',500+400*BGM.playing:tell()/BGM.playing:getDuration(),600,6)
end
end
scene.widgetList={
WIDGET.newText{name="title", x=30, y=30,font=80,align='L'},
WIDGET.newText{name="arrow", x=270, y=360,font=45,align='L'},
WIDGET.newText{name="now", x=700, y=500,font=50,align='R',hideF=function()return not BGM.nowPlay end},
WIDGET.newSlider{name="bgm", x=760, y=80,w=400,disp=SETval("bgm"),code=function(v)SETTING.bgm=v BGM.freshVolume()end},
WIDGET.newButton{name="up", x=200, y=250,w=120,code=pressKey"up",hideF=function()return selected==1 end,fText=DOGC{32,32,{'setLW',4},{'line',2,28,16,4,30,28}}},
WIDGET.newButton{name="play", x=200, y=390,w=120,code=pressKey"space",fText=DOGC{64,64,{'fPoly',14+3,10,14+3,54,55+3,32}}},
WIDGET.newButton{name="down", x=200, y=530,w=120,code=pressKey"down",hideF=function()return selected==#bgmList end,fText=DOGC{32,32,{'setLW',4},{'line',2,4,16,28,30,4}}},
WIDGET.newButton{name="sound", x=1140, y=540,w=170,h=80,font=40,code=pressKey"tab"},
WIDGET.newButton{name="back", x=1140, y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
}
return scene