Files
Techmino/parts/texture.lua

176 lines
3.4 KiB
Lua

local gc=love.graphics
local ins=table.insert
local function NSC(x,y)--New & Set Canvas
local _=gc.newCanvas(x,y)
gc.setCanvas(_)
return _
end
local TEXTURE={}
gc.setDefaultFilter("nearest","nearest")
--Mini blocks
gc.setColor(1,1,1)
TEXTURE.miniBlock={}
for i=1,29 do
local b=BLOCKS[i][0]
TEXTURE.miniBlock[i]=NSC(#b[1],#b)
for y=1,#b do for x=1,#b[1]do
if b[y][x]then
gc.rectangle("fill",x-1,#b-y,1,1)
end
end end
end
--Texture of puzzle mode
gc.setLineWidth(2)
TEXTURE.puzzleMark={}
for i=1,17 do
TEXTURE.puzzleMark[i]=DOGC{30,30,
{"setCL",minoColor[i][1],minoColor[i][2],minoColor[i][3],.6},
{"dRect",5,5,20,20},
{"dRect",10,10,10,10},
}
end
for i=18,24 do
TEXTURE.puzzleMark[i]=DOGC{30,30,
{"setCL",minoColor[i]},
{"dRect",7,7,16,16},
}
end
TEXTURE.puzzleMark[-1]=DOGC{30,30,
{"setCL",1,1,1,.8},
{"draw",DOGC{30,30,
{"setLW",3},
{"dLine",5,5,25,25},
{"dLine",5,25,25,5},
}}
}
--A simple pixel font
TEXTURE.pixelNum={}
for i=0,9 do
TEXTURE.pixelNum[i]=DOGC{5,9,
{("1011011111"):byte(i+1)==49,"fRect",1,0,3,1},--up
{("0011111011"):byte(i+1)==49,"fRect",1,4,3,1},--middle
{("1011011011"):byte(i+1)==49,"fRect",1,8,3,1},--down
{("1000111011"):byte(i+1)==49,"fRect",0,1,1,3},--up-left
{("1111100111"):byte(i+1)==49,"fRect",4,1,1,3},--up-right
{("1010001010"):byte(i+1)==49,"fRect",0,5,1,3},--down-left
{("1101111111"):byte(i+1)==49,"fRect",4,5,1,3},--down-right
}
end
--Cursor
TEXTURE.cursor=DOGC{16,16,
{"fCirc",8,8,4},
{"setCL",1,1,1,.7},
{"fCirc",8,8,6},
}
--Cursor while hold
TEXTURE.cursor_hold=DOGC{16,16,
{"setLW",2},
{"dCirc",8,8,7},
{"fCirc",8,8,3},
}
--Level icons
TEXTURE.lvIcon=setmetatable({},{__index=function(self,lv)
local img={25,25}
ins(img,{"clear",0,0,0})
ins(img,{"setLW",4})
ins(img,{"setCL",.5,.8,1})
ins(img,{"dRect",2,2,21,21})
--TODO: draw with lv
img=DOGC(img)
rawset(self,lv,img)
return img
end})
--Setting icon
TEXTURE.setting=DOGC{64,64,
{"setLW",8},
{"dCirc",32,32,18},
{"setLW",10},
{"dLine",52,32,64,32},
{"dLine",32,52,32,64},
{"dLine",12,32,0,32},
{"dLine",32,12,32,0},
{"dLine",45,45,55,55},
{"dLine",19,45,9,55},
{"dLine",19,19,9,9},
{"dLine",45,19,55,9},
}
gc.setDefaultFilter("linear","linear")
--Title image
local titleTriangles={}
for i=1,8 do titleTriangles[i]=love.math.triangulate(title[i])end
TEXTURE.title=NSC(1160,236)--Middle: 580,118
for i=1,8 do
gc.translate(12*i,i==1 and 8 or 14)
gc.setLineWidth(16)
gc.setColor(1,1,1)
gc.polygon("line",title[i])
gc.setColor(0,0,0)
for j=1,#titleTriangles[i]do
gc.polygon("fill",titleTriangles[i][j])
end
gc.translate(-12*i,i==1 and -8 or -14)
end
local titleColor={COLOR.lP,COLOR.lC,COLOR.lB,COLOR.lO,COLOR.lF,COLOR.lM,COLOR.lG,COLOR.lY}
TEXTURE.title_color=NSC(1160,236)
for i=1,8 do
gc.translate(12*i,i==1 and 8 or 14)
gc.setLineWidth(16)
gc.setColor(1,1,1)
gc.polygon("line",title[i])
gc.setLineWidth(4)
gc.setColor(0,0,0)
for j=1,#titleTriangles[i]do
gc.polygon("fill",titleTriangles[i][j])
end
gc.setColor(titleColor[i])
gc.translate(-4,-4)
for j=1,#titleTriangles[i]do
gc.polygon("fill",titleTriangles[i][j])
end
gc.translate(4,4)
gc.translate(-12*i,i==1 and -8 or -14)
end
--WS icons
setFont(20)
TEXTURE.ws_dead=DOGC{20,20,
{"setCL",1,.3,.3},
{"print","X",3,-4},
}
TEXTURE.ws_connecting=DOGC{20,20,
{"setLW",3},
{"dArc",11.5,10,6.26,1,5.28},
}
TEXTURE.ws_running=DOGC{20,20,
{"setCL",.5,1,0},
{"print","R",3,-4},
}
gc.setCanvas()
return TEXTURE