52 lines
1.4 KiB
Lua
52 lines
1.4 KiB
Lua
local pc_drop={50,45,40,35,30,26,22,18,15,12}
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local pc_lock={55,50,46,42,39,36,33,31,29,27}
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local pc_fall={18,16,14,12,10,9,8,7,6,5}
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local PCbase=require"parts.modes.PCbase"
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local PClist=require"parts.modes.PClist"
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local function task_PC(P)
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if P.frameRun>180 then
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P.control=false
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for _=1,26 do YIELD()end
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P.control=true
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end
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local base=PCbase[P.modeData.type]
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P:pushLineList(base[P.holeRND:random(#base)],P.modeData.symmetry)
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end
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local function check(P)
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local f=P.field
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if #f>0 then
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if #f+P.stat.row%4>4 then
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P:lose()
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end
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else
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local type=P.stat.pc<10 and 4 or 5
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local L=PClist[type][P.holeRND:random(#PClist[type])]
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local symmetry=P.holeRND:random()>.5
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P.modeData.type=type
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P.modeData.symmetry=symmetry
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P:pushNextList(L,symmetry)
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P.modeData.counter=P.stat.piece==0 and 20 or 0
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P:newTask(task_PC)
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local s=P.stat.pc*.25
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if math.floor(s)==s and s>0 then
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P.gameEnv.drop=pc_drop[s]or 10
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P.gameEnv.lock=pc_lock[s]or 25
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P.gameEnv.fall=pc_fall[s]or 4
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if s==10 then
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P:_showText(text.maxspeed,0,-140,100,'appear',.6)
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end
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end
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end
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end
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return{
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mesDisp=function(P)
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setFont(60)
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mStr(P.stat.pc,63,340)
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mText(TEXTOBJ.pc,63,410)
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end,
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dropPiece=check,
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task=check,
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}
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