50 lines
1.4 KiB
Lua
50 lines
1.4 KiB
Lua
return{
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das=16,arr=6,
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sddas=6,sdarr=6,
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irs=false,ims=false,
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drop=6,lock=6,
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wait=10,fall=25,
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freshLimit=0,
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fieldH=19,
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nextCount=1,
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holdCount=0,
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RS='Classic',
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sequence='rnd',
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noTele=true,
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keyCancel={5,6},
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mesDisp=function(P)
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setFont(75)
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local r=P.modeData.target/10
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mStr(r<10 and 9 or r<30 and r or("%02x"):format(r*10-300),63,210)
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mText(TEXTOBJ.speedLV,63,290)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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end,
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task=function(P)
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P.modeData.target=10
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end,
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dropPiece=function(P)
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local D=P.modeData
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if P.stat.row>=D.target then
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if D.target==110 then
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P.gameEnv.drop,P.gameEnv.lock=5,5
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P.gameEnv.sddas,P.gameEnv.sdarr=5,5
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SFX.play('blip_2',.7)
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elseif D.target==140 then
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P.gameEnv.drop,P.gameEnv.lock=4,4
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P.gameEnv.sddas,P.gameEnv.sdarr=4,4
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SFX.play('blip_2',.7)
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elseif D.target==170 then
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P.gameEnv.drop,P.gameEnv.lock=3,3
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P.gameEnv.sddas,P.gameEnv.sdarr=3,3
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SFX.play('blip_2',.7)
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elseif D.target==200 then
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P:win('finish')
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return
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else
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SFX.play('reach')
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end
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D.target=D.target+10
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end
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end,
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}
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