Files
Techmino/parts/shaders/rgb2.glsl
MrZ_26 716a08b31d 着色器技术飞跃
框架跟进
2022-04-03 02:41:49 +08:00

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GLSL

uniform float phase;
vec4 effect(vec4 color,sampler2D tex,vec2 texCoord,vec2 scrCoord){
float x=scrCoord.x/love_ScreenSize.x;
float y=scrCoord.y/love_ScreenSize.y;
return vec4(
.8-y*.8-.1*sin(phase/6.26),
.4+.1*sin(phase/4.)*(y+2.)/(y+5.),
abs(.7-x*1.4+y*.5*sin(phase/16.)),
.4
);
}