Files
Techmino/parts/modes/tech_finesse_lock_f.lua
NOT_A_ROBOT 009858e2f8 Improve Tech Finesse Lock and add some other minor things (#950)
* Fix VK and overhang detection in Tech Finesse Lock

* Make Tech Finesse Lock overhang logic more lenient

* Add finesse kill to Tech Finesse Lock
(at this point if you still make a finesse error even after getting limited inputs then you have a huge skill issue)

* Disable O rotation in Tech Finesse Lock if no O-spin
+ Added RS name (RS.name, P.RS.name)
+ Added hook_spawn and hook_hold

* Update Zframework

* Fix weird backfire location
2023-09-19 01:15:16 +08:00

30 lines
777 B
Lua

return {
env={
arr=0,
drop=1e99,lock=60,
b2bKill=true,
freshLimit=15,
bg='flink',bgm='infinite',
eventSet='tech_finesse_lock_f',
},
slowMark=true,
score=function(P) return {P.stat.atk<=100 and math.floor(P.stat.atk) or 100,P.stat.time} end,
scoreDisp=function(D) return D[1].." Attack "..STRING.time(D[2]) end,
comp=function(a,b) return a[1]>b[1] or a[1]==b[1] and a[2]<b[2] end,
getRank=function(P)
local A=P.stat.atk
if A>=100 then
local T=P.stat.time
return
T<50 and 5 or
T<70 and 4 or
T<100 and 3 or
2
else
return
A>=60 and 1 or
A>=30 and 0
end
end,
}