45 lines
1.3 KiB
Lua
45 lines
1.3 KiB
Lua
local dropSpeed={
|
|
50,42,35,30,25,20,16,13,11,10,
|
|
9,8,7,6,5,5,4,4,3,3,
|
|
3,2,2,2,2,1,1,1,1,1,
|
|
.5,.5,.5,.5,.25,.25,.25,.125,.125,--Total 39 numbers, switch to 20G when reach 400 lines
|
|
}
|
|
local lockDelay={
|
|
57,54,51,48,46,44,42,40,38,36,
|
|
34,32,30,28,26,25,24,23,22,21,
|
|
20,20,19,19,18,18,17,17,16,16,
|
|
15,15,14,14,13,13,13,12,12,12,
|
|
11,11,11,11,11,10,10,10,10,10,
|
|
09,09,09,09,09,09,08,08,08,08,
|
|
08,08,08,08,07,07,07,07,07,07,
|
|
07,07,06,06,06,06,06,06,06,06,
|
|
05,05,05,05,05,05,05,05,05,05,
|
|
04,04,04,04,04,04,04,04,04,04,
|
|
03,03,03,03,03,03,03,03,03,03,
|
|
02,02,02,02,02,02,02,02,02,02,
|
|
}
|
|
|
|
return
|
|
{
|
|
drop=60,lock=60,
|
|
wait=8,fall=20,
|
|
mesDisp=function(P)
|
|
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
|
end,
|
|
task=function(P)
|
|
P.modeData.target=10
|
|
end,
|
|
dropPiece=function(P)
|
|
if P.stat.row>=P.modeData.target then
|
|
if P.modeData.target<400 then
|
|
P.gameEnv.drop=dropSpeed[P.modeData.target/10]
|
|
elseif P.modeData.target==400 then
|
|
P:set20G(true)
|
|
else
|
|
P.gameEnv.lock=lockDelay[(P.modeData.target-400)/10]or 1
|
|
end
|
|
P.modeData.target=P.modeData.target+10
|
|
SFX.play('reach')
|
|
end
|
|
end
|
|
} |