Files
Techmino/parts/modes/pctrain_n.lua

68 lines
1.4 KiB
Lua

local PCbase=require"parts.modes.PCbase"
local PClist=require"parts.modes.PClist"
local PCtype={
1,1,1,1,2,
1,1,1,1,3,
1,1,1,2,
1,2,1,3,
1,2,3,
}
local function task_PC(P)
P.control=false
for _=1,26 do YIELD()end
P.control=true
local base=PCbase[P.modeData.type]
P:pushLineList(base[P.holeRND:random(#base)],P.modeData.symmetry)
end
local function check(P)
local r=P.field
if #r>0 then
if #r+P.stat.row%4>4 then
P:lose()
end
else
local type=PCtype[P.stat.pc+1]or 3
local L=PClist[type][P.holeRND:random(#PClist[type])]
local symmetry=P.holeRND:random()>.5
P.modeData.type=type
P.modeData.symmetry=symmetry
P:pushNextList(L,symmetry)
P.modeData.counter=P.stat.piece==0 and 20 or 0
P:newTask(task_PC)
end
end
return{
color=COLOR.green,
env={
nextCount=4,
holdCount=0,
drop=120,lock=180,
fall=20,
sequence='none',
dropPiece=check,
RS="SRS",
bg='rgb',bgm='oxygen',
},
load=function()
PLY.newPlayer(1)
check(PLAYERS[1])
end,
mesDisp=function(P)
setFont(60)
mStr(P.stat.pc,63,300)
mText(drawableText.pc,63,370)
end,
score=function(P)return{P.stat.pc,P.stat.time}end,
scoreDisp=function(D)return D[1].." PCs "..STRING.time(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local L=P.stat.pc
return
L>=62 and 5 or
L>=42 and 4 or
L>=26 and 3 or
L>=18 and 2 or
L>=10 and 1 or
L>=2 and 0
end,
}