Files
Techmino/parts/modes/master_u.lua

88 lines
1.8 KiB
Lua

local death_lock={12,11,10,9,8, 7,7,7,6,6}
local death_wait={10, 9, 8,7,6, 6,5,4,4,3}
local death_fall={10, 9, 8,7,6, 5,5,4,3,3}
local function score(P)
local D=P.modeData
local c=#P.clearedRow
if c==0 and D.pt%100==99 then return end
local s=c<3 and c+1 or c==3 and 5 or 7
if P.combo>7 then s=s+2
elseif P.combo>3 then s=s+1
end
D.pt=D.pt+s
if D.pt%100==99 then
SFX.play('blip_1')
elseif D.pt>=D.target then--Level up!
s=D.target/100
local E=P.gameEnv
SFX.play('reach')
E.lock=death_lock[s]
E.wait=death_wait[s]
E.fall=death_fall[s]
E.das=math.floor(6.9-s*.4)
if s==1 then
BG.set('rainbow')
elseif s==2 then
BG.set('rainbow2')
elseif s==3 then
BG.set('glow')
elseif s==5 then
if P.stat.frame>183*60 then
D.pt=500
P:win('finish')
return
else
P.gameEnv.freshLimit=10
BG.set('lightning')
BGM.play('secret7th remix')
end
elseif s==10 then
D.pt=1000
P:win('finish')
return
end
D.target=D.target+100
P:showTextF(text.stage:gsub("$1",s),0,-120,80,'fly')
end
end
return{
color=COLOR.red,
env={
noTele=true,
das=6,arr=1,
drop=0,
lock=death_lock[1],
wait=death_wait[1],
fall=death_fall[1],
dropPiece=score,
task=function(P)
P.modeData.pt=0
P.modeData.target=100
end,
freshLimit=15,
noInitSZO=true,
bg='bg2',bgm='secret7th',
},
slowMark=true,
mesDisp=function(P)
PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
end,
score=function(P)return{P.modeData.pt,P.stat.time}end,
scoreDisp=function(D)return D[1].."P "..STRING.time(D[2])end,
comp=function(a,b)
return a[1]>b[1]or(a[1]==b[1]and a[2]<b[2])
end,
getRank=function(P)
local S=P.modeData.pt
return
S>=1000 and 5 or
S>=800 and 4 or
S>=500 and 3 or
S>=300 and 2 or
S>=100 and 1 or
S>=50 and 0
end,
}