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Techmino/parts/language/lang_symbol.lua

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return{
fallback=4,
atkModeName={"?","( )","!","←→"},
royale_remain="$1 ~",
cmb={nil,"!","!!","!!!","!!!!","!!!!!","!!!!!!","!!!!!!!","!!!!!!!!","!!!!!!!!!","!!!!!!!!!!","!!!!!!!!!!!","!!!!!!!!!!!!","!!!!!!!!!!!!!","!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!!!!!",},
spin=" ~",
clear={"1","2","3","4","5","6"},
mini="v",b2b="^ ",b3b="^^ ",
PC="#<>#",HPC="<>",
replaying="[R]",
tasUsing="[TAS]",
stage="::$1::",
great="!~",
awesome="!!~",
almost="...!",
continue="~~",
maxspeed="!!!",
speedup="~!~",
missionFailed="-X_X-",
win=": )",
lose=": (",
finish="&",
gamewin=">>",
gameover="x",
pause="=",
pauseCount="==",
finesse_ap="AP",
finesse_fc="FC",
page=":",
ai_fixed="X!!!",
ai_prebag="X!!!",
ai_mission="X!!!",
needRestart="!!*#R#*!!",
saveDone="~~~",
saveError="x!:",
saveError_duplicate="X←→X ?",
loadError="x!:",
exportSuccess="~Out~",
importSuccess="~In~",
dataCorrupted="XXXXX",
pasteWrongPlace="_?X.",
-- noFile="File not found",
VKTchW="Tch↓",
VKOrgW="Org↓",
VKCurW="Cur↓",
noScore="?_____?",
modeLocked="XXXXX",
unlockHint="\\D/!",
highScore="__&:",
newRecord="^!!!^",
replayBroken=">x.",
errorMsg="T&chm1n0 ^@n 1nt0 @ p^0bl&m @nd n&&d$ t0 ^&$t@^t.\nY0u c@n $&nd th& &^^0^ l0g t0 th& d&v$.",
pauseStat={
"~:",
"=/''/[ ]:",
"□:",
"-/↓:",
"→/↓→:",
"←:",
"□↓:",
"~↓:",
"^^/^^^/#<>#/<>:",
"!#!X:",
},
stat={
"@:",
"##:",
"~:",
"=/''/[ ]:",
"□/-/→.:",
"←/-↓/↑:",
"↓/↓→.:",
"^%/↓^%:",
"^/^^:",
"#<>#/<>:",
"!#!X/%:",
},
aboutTexts={
"□!!~~~,□□□□X",
"□!!==*/*/*/*/*~",
"",
"Powered by LÖVE",
"Any suggestions or bug reports are appreciated!",
"Make sure to only obtain the game from official sources;",
"We can't make sure you're safe if you got it elsewhere.",
"The author is not responsible for any modified binaries.",
"While the game is free, donations are appreciated."
},
WidgetText={
main={
offline="!",
qplay="(!)",
online="!!!",
custom="_?!",
setting="_?_",
stat="=___",
music="~~~ & =><=",
dict="z",
replays="=~~~",
},
mode={
mod="?!?!?!(F1)",
start="!!!",
},
mod={
title="?!?!?!",
reset="R",
unranked="X!!!",
},
pause={
setting="_?_ (S)",
replay="## (P)",
save="0101 (O)",
resume="!! (esc)",
restart="_→_ (R)",
quit="X (Q)",
tas="#&; (T)",
},
setting_game={
title="%~~%",
graphic="←Video",
sound="Sound→",
ctrl="=?=",
key="=?",
touch="_?",
reTime="3-2-1",
RS="''?",
layout="=-=-=",
autoPause="A||",
menuPos="←M→?",
swap="=+=+=",
autoSave="!!!>%",
simpMode=".",
},
setting_video={
title="{~~}",
sound="←Sound",
game="Game→",
block="==↓==",
smooth="~~↓~~",
upEdge="[]`",
bagLine="123|123",
ghostType="__↓?__",
ghost="__↓__",
center="+",
grid="#",
lineNum="--No.",
lockFX="↓_~",
dropFX="↓~",
moveFX="←→~",
clearFX="↓↓↓~",
splashFX="↑↑↑~",
shakeFX="~|~|~",
atkFX="→→~",
frame="|=|%",
text="ABC",
score="+123",
bufferWarn="^+",
showSpike="→→+",
nextPos="???←",
highCam="↑__↑",
warn="!↑↑↑!",
clickFX="_.~",
power="+.",
clean="[]→→O",
fullscreen="|←→|",
bg="__?__",
blockSatur="==#0x",
fieldSatur="[]#0x",
},
setting_sound={
title="(~~)",
game="←Game",
graphic="Video→",
bgm="#~#",
sfx="#!#",
stereo="←~→",
spawn="#[]#",
warn="!↑↑↑!",
vib="=~=",
fine="12 X 21",
voc="~~~",
apply="!",
},
setting_control={
title="[~~]",
preview="?:",
das="x---x x x",arr="x x-x-x",
dascut="x x ↓___x x",
dropcut="↓_ !↓↓x",
sddas="↓---↓ ↓ ↓",sdarr="↓ ↓-↓-↓",
ihs="![ ]",
irs="!''",
ims="!←→",
reset="R",
},
setting_key={
a1="",
a2="",
a3="R→",
a4="←R",
a5="R↑↓",
a6="↓↓",
a7="",
a8="□←",
a9="F1",
a10="F2",
a11="|←",
a12="→|",
a13="↓_",
a14="↓1",
a15="↓4",
a16="↓10",
a17="←↓→↓",
a18="→↓↓",
a19="←↓→↓",
a20="→↓←↓",
restart="_→_",
},
setting_skin={
skinSet="[x]?",
title="%{~~}",
skinR="R @%&",
faceR="R ↑↓←→.",
},
setting_touch={
default="$0",
snap="_ _",
save1=">1",
load1="1>",
save2=">2",
load2="2>",
size="←→",
shape="@?",
},
setting_touchSwitch={
b1="←:", b2="→:", b3="R→:", b4="←R:",
b5="R↑↓:", b6="↓↓:", b7="↓:", b8="□←:",
b9="F1:", b10="F2:", b11="←←:", b12="→→:",
b13="↓_:", b14="↓1:", b15="↓4:", b16="↓10:",
b17="←↓→↓:", b18="→↓↓:", b19="←↓→↓:",b20="→↓←↓:",
norm="-",
pro="+",
hide="--?",
icon="@?",
sfx="#!#",
vib="=~=",
alpha="+?",
track="~=?",
dodge="←_→",
},
customGame={
title="!@#$%^&*",
subTitle="!!",
defSeq="0-[123]",
noMsn="-x-",
drop="",
lock="↓_",
wait="→=",
fall="↓=",
bg="{~}",
bgm="(~)",
copy="Field+Seq+Misn→__",
paste="__→Field+Seq+Misn",
clear="Start-Clear",
puzzle="Start-Puzzle",
reset="Reset (Del)",
advance="More (A)",
mod="?!?!?! (F1)",
field="Edit Field (F)",
sequence="Edit Sequence (S)",
mission="Edit Mission (M)",
nextCount="",
holdCount="[ ]",
infHold="∞*[ ]",
phyHold="P-[ ]",
fieldH="↑[]↓",
visible="?=",
freshLimit="@",
opponent="^_^",
life="<R>",
pushSpeed="_↑__",
garbageSpeed="#↑↑",
bufferLimit="^↑",
heightLimit="#↑",
ospin="O→Any",
fineKill="12 XX 21",
b2bKill="_1 XX",
easyFresh="↓_↓_↓_",
deepDrop="\\↓↓/",
bone="[]",
},
custom_field={
title="!@#$%^&*",
subTitle="!@#$%^&* [##]",
any="_",
space="×",
smart="~",
push="↑↑↑↑↑(K)",
del="==X==(L)",
copy="→__",
paste="__→",
clear="XXX",
demo="X ×",
newPg="+[_](N)",
delPg="x[_](M)",
prevPg="←[_]",
nextPg="[_]→",
},
custom_sequence={
title="!@#$%^&*",
subTitle="Sequence",
sequence="$=",
reset="R",
rnd="R",
copy="→__",
paste="__→",
},
custom_mission={
title="!@#$%^&*",
subTitle="(!)",
copy="→__",
paste="__→",
mission="Force mission",
},
about={
staff="Orz",
his="_&_",
qq="_@_",
},
dict={
title="TetroDictionary",
link="~~e>>",
},
stat={
path="%$%",
save="%0123%",
},
music={
title="(~~~~)",
arrow="",
now="~:",
bgm="#~#",
sound="=><=",
},
sound={
title="SE Room",
sfx="#!#",
voc="~~~",
move="←→",
lock="Lock",
drop="Drop",
fall="Fall",
rotate="''",
rotatekick="''_",
hold="[ ]",
prerotate="!''",
prehold="![ ]",
_pc="#<>#",
clear1="1",
clear2="2",
clear3="3",
clear4="4",
spin0="~0",
spin1="~1",
spin2="~2",
spin3="~3",
_1="1",
_2="2",
_3="3",
_4="4",
z0="Z ~",
z1="Z ~ 1",
z2="Z ~ 2",
z3="Z ~ 3",
s0="S ~",
s1="S ~ 1",
s2="S ~ 2",
s3="S ~ 3",
j0="J ~",
j1="J ~ 1",
j2="J ~ 2",
j3="J ~ 3",
l0="L ~",
l1="L ~ 1",
l2="L ~ 2",
l3="L ~ 3",
t0="T ~",
t1="T ~ 1",
t2="T ~ 2",
t3="T ~ 3",
o0="O ~",
o1="O ~ 1",
o2="O ~ 2",
o3="O ~ 3",
i0="I ~",
i1="I ~ 1",
i2="I ~ 2",
i3="I ~ 3",
mini="v",
b2b="^",
b3b="^^",
pc="#<>#",
music="~~~",
},
login={
title="Log in",
register="Sign up",
email="@",
password="*",
-- keepPW="I",
login="Log in",
},
register={
title="Sign up",
login="Log in",
username="#",
email="@",
password="*",
password2="*",
register="Sign up",
registering="......",
},
account={
title="@_@",
},
app_15p={
reset="!@#$%",
color="~~~",
blind="???",
slide="~_~",
pathVis="--==>",
revKB="Reverse",
},
app_schulteG={
reset="!@#$%",
rank="←?→",
blind="???",
disappear="=X=",
tapFX="↓ !",
},
app_pong={
reset="R",
},
app_AtoZ={
level="_ _ _",
keyboard="[##]",
reset="R",
},
app_2048={
reset="R",
blind="???",
tapControl="_↓",
skip=">>",
},
app_ten={
reset="R",
next="",
blind="???",
fast="~~→",
},
app_dtw={
reset="R",
color="~~~",
mode="?",
bgm="#~#",
arcade="↓↓",
},
},
getTip=function()
local L="!@#$%^&*()-=_+[]{}\\|;:\'\",<.>/?"
local s=""
for _=1,math.random(16,26)do
local p=math.random(#L)
s=s..L:sub(p,p)
end
return s
end,
}