Files
Techmino/parts/scenes/net_rooms.lua
2021-04-27 21:41:01 +08:00

173 lines
4.2 KiB
Lua

local gc=love.graphics
local ms,kb=love.mouse,love.keyboard
local int,max,min=math.floor,math.max,math.min
local NET=NET
local scrollPos,selected
local fetchTimer
local lastCreateRoomTime=0
local function fetchRoom()
fetchTimer=5
NET.fetchRoom()
end
local scene={}
function scene.sceneInit()
BG.set()
scrollPos=0
selected=1
fetchRoom()
end
function scene.wheelMoved(_,y)
scrollPos=max(0,min(scrollPos-y,#NET.roomList-10))
end
function scene.keyDown(k)
if k=="r"then
if fetchTimer<=3.26 then
fetchRoom()
end
elseif k=="m"or k=="n"then
if TIME()-lastCreateRoomTime>6.26 then
NET.createRoom(
k=="m"and"classic"or
tonumber(USER.uid)<100 and(
kb.isDown("q")and"r49"or
kb.isDown("w")and"r99"or
kb.isDown("e")and"unlimited"
)or"solo",
(USERS.getUsername(USER.uid)or"???").."'s room"
)
lastCreateRoomTime=TIME()
else
LOG.print(text.createRoomTooFast,"warn")
end
elseif k=="escape"then
SCN.back()
elseif #NET.roomList>0 then
if k=="down"then
if selected<#NET.roomList then
selected=selected+1
scrollPos=max(selected-10,min(scrollPos,selected-1))
end
elseif k=="up"then
if selected>1 then
selected=selected-1
scrollPos=max(selected-10,min(scrollPos,selected-1))
end
elseif k=="return"then
if NET.getlock("fetchRoom")or not NET.roomList[selected]then return end
if NET.roomList[selected].private then
LOG.print("Can't enter private room now")
return
end
NET.enterRoom(NET.roomList[selected].rid)--,password
end
end
end
function scene.mouseMove(x,y,_,dy)
if ms.isDown(1)and x>50 and x<1230 and y>110 and y<510 then
scene.wheelMoved(0,dy/40)
end
end
function scene.touchMove(x,y,_,dy)
if x>50 and x<1230 and y>110 and y<510 then
scene.wheelMoved(0,dy/40)
end
end
function scene.mouseClick(x,y)
if x>50 and x<1230 then
y=int((y-70)/40)
if y>=1 and y<=10 then
local s=int(y+scrollPos)
if NET.roomList[s]then
if selected~=s then
selected=s
SFX.play("click",.4)
else
scene.keyDown("return")
end
end
end
end
end
scene.touchClick=scene.mouseClick
function scene.update(dt)
if not NET.getlock("fetchRoom")then
fetchTimer=fetchTimer-dt
if fetchTimer<=0 then
fetchRoom()
end
end
selected=min(selected,#NET.roomList)
end
local function roomListStencil()
gc.rectangle("fill",50,110,1180,400)
end
function scene.draw()
--Fetching timer
gc.setColor(1,1,1,.12)
gc.arc("fill","pie",300,620,60,-1.5708,-1.5708-1.2566*fetchTimer)
--Room list
gc.setColor(1,1,1)
gc.setLineWidth(2)
gc.rectangle("line",50,110,1180,400)
local roomCount=#NET.roomList
if roomCount>0 then
setFont(35)
gc.push("transform")
gc.stencil(roomListStencil,"replace",1)
gc.setStencilTest("equal",1)
gc.translate(0,scrollPos%1*-40)
local pos=int(scrollPos)
for i=1,math.min(11,roomCount-pos)do
local R=NET.roomList[pos+i]
if pos+i==selected then
gc.setColor(1,1,1,.3)
gc.rectangle("fill",50,70+40*i,1180,40)
end
if R.start then
gc.setColor(0,1,0)
gc.print(text.started,800,66+40*i)
end
gc.setColor(.9,.9,1)
gc.print(pos+i,95,66+40*i)
gc.setColor(1,1,.7)
gc.print(R.name,250,66+40*i)
gc.setColor(1,1,1)
gc.printf(R.type,550,66+40*i,500,"right")
gc.print(R.count.."/"..R.capacity,1100,66+40*i)
if R.private then
gc.draw(IMG.lock,59,75+40*i)
end
end
gc.setStencilTest()
gc.pop()
if roomCount>10 then
local len=400*10/roomCount
gc.rectangle("fill",1218,110+(400-len)*scrollPos/(roomCount-10),12,len)
end
end
--Profile
drawSelfProfile()
end
scene.widgetList={
WIDGET.newText{name="refreshing",x=640,y=255,font=45,hide=function()return not NET.getlock("fetchRoom")end},
WIDGET.newText{name="noRoom", x=640,y=260,font=40,hide=function()return #NET.roomList>0 or NET.getlock("fetchRoom")end},
WIDGET.newKey{name="refresh", x=300,y=620,w=140,h=140,font=35,code=fetchRoom,hide=function()return fetchTimer>3.26 end},
WIDGET.newKey{name="new", x=500,y=620,w=140,h=140,font=20,code=pressKey"n"},
WIDGET.newKey{name="new2", x=700,y=620,w=140,h=140,font=20,code=pressKey"m"},
WIDGET.newKey{name="join", x=900,y=620,w=140,h=140,font=40,code=pressKey"return",hide=function()return #NET.roomList==0 end},
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=backScene},
}
return scene