Files
Techmino/parts/scenes/load.lua
2021-03-04 18:09:47 +08:00

283 lines
5.7 KiB
Lua

local gc=love.graphics
local int,sin=math.floor,math.sin
local scene={}
local blackTime,openTime
local shadePhase1,shadePhase2
local progress=0
local studioLogo--Studio logo text object
local logoColor1,logoColor2
local skip
local loadingThread=coroutine.create(function()
for _=1,VOC.getCount()do
VOC.loadOne()
if _%3==0 then coroutine.yield()end
end
progress=1
for i=1,BGM.getCount()do
BGM.loadOne()
if i%2==0 then coroutine.yield()end
end
progress=2
for i=1,SFX.getCount()do
SFX.loadOne()
if i%2==0 then coroutine.yield()end
end
progress=3
for i=1,IMG.getCount()do
IMG.loadOne()
if i%2==0 then coroutine.yield()end
end
progress=4
for i=1,SKIN.getCount()do
SKIN.loadOne()
if i%2==0 then coroutine.yield()end
end
progress=5
for i=1,17 do
getFont(15+5*i)
if i%3==0 then coroutine.yield()end
end
progress=6
for i=1,#MODES do
local m=MODES[i]--Mode template
local M=require("parts/modes/"..m.name)--Mode file
MODES[m.name],MODES[i]=M
for k,v in next,m do
M[k]=v
end
M.records=FILE.load("record/"..m.name..".rec")or M.score and{}
-- M.icon=gc.newImage("media/image/modeIcon/"..m.icon..".png")
-- M.icon=gc.newImage("media/image/modeIcon/custom.png")
if i%5==0 then coroutine.yield()end
end
progress=7
SKIN.change(SETTING.skinSet)
if newVersionLaunch then--Delete old ranks & Unlock modes which should be unlocked
for name,rank in next,RANKS do
local M=MODES[name]
if type(rank)~="number"then
RANKS[name]=nil
elseif M and M.unlock and rank>0 then
for _,unlockName in next,M.unlock do
if not RANKS[unlockName]then
RANKS[unlockName]=0
end
end
end
if not(M and M.score)then
RANKS[name]=nil
end
end
FILE.save(RANKS,"conf/unlock","q")
end
DAILYLAUNCH=freshDate("q")
if DAILYLAUNCH then
logoColor1=COLOR.sea
logoColor2=COLOR.lSea
else
local r=math.random()*6.2832
logoColor1={COLOR.rainbow(r)}
logoColor2={COLOR.rainbow_light(r)}
end
STAT.run=STAT.run+1
LOADED=true
--[[TODO
WS.send("user",json.encode{
id=USER.id,
authToken=USER.authToken,
})
]]
if FESTIVAL=="Xmas"then
LOG.print("==============",COLOR.red)
LOG.print("Merry Christmas!",COLOR.white)
LOG.print("==============",COLOR.red)
elseif FESTIVAL=="sprFes"then
LOG.print(" ★☆☆★",COLOR.red)
LOG.print("新年快乐!",COLOR.white)
LOG.print(" ★☆☆★",COLOR.red)
end
while true do
if math.random()<.26 then
progress=progress+1
end
if progress==25 then
loadingThread=false
SFX.play("welcome_sfx")
VOC.play("welcome_voc")
return
end
coroutine.yield()
end
end)
function scene.sceneInit()
studioLogo=gc.newText(getFont(80),"26F Studio")
blackTime=1
openTime=0
shadePhase1=6.26*math.random()
shadePhase2=6.26*math.random()
skip=0--Skip time
end
function scene.sceneBack()
love.event.quit()
end
function scene.keyDown(k)
if k=="escape"then
SCN.back()
elseif k=="s"then
skip=999
else
skip=skip+1
end
end
function scene.mouseDown()
scene.keyDown()
end
function scene.touchDown()
scene.keyDown()
end
function scene.update(dt)
shadePhase1=shadePhase1+dt*2*(3.26-openTime)
shadePhase2=shadePhase2+dt*3*(3.26-openTime)
if blackTime>0 then
blackTime=blackTime-dt
end
if progress<25 then
local p=progress
::again::
if loadingThread then
coroutine.resume(loadingThread)
else
return
end
if skip>0 then
if progress==p then
goto again
else
skip=skip-1
end
end
else
openTime=openTime+dt
if skip>0 then
openTime=openTime+.26
skip=skip-1
end
if openTime>=3.26 then
openTime=3.26
SCN.swapTo("intro")
end
end
end
function scene.draw()
--Logo
if progress==25 then
gc.push("transform")
--Cool camera
gc.translate(640,360)
gc.rotate(.2/openTime)
gc.scale(1.2+.5/openTime)
--Logo layer 1
gc.setColor(logoColor1)
mDraw(studioLogo,0,(5+(3.26-openTime))*sin(shadePhase1))
mDraw(studioLogo,(7+(3.26-openTime))*sin(shadePhase2),0)
--Logo layer 2
gc.setColor(logoColor2)
mDraw(studioLogo,-2,2)
mDraw(studioLogo,-2,-2)
mDraw(studioLogo,2,2)
mDraw(studioLogo,2,-2)
--Logo layer 3
gc.setColor(.2,.2,.2)
mDraw(studioLogo,0,0)
gc.pop()
--Cool light
if openTime>.3 and openTime<1.6 then
local w=(1.6-openTime)/1.3
gc.setColor(1,1,1,w^2)
gc.rectangle("fill",340,360*w^2,600,720*(1-w^2))
end
end
--Side coverer
gc.setColor(.5,.5,.5)
gc.rectangle("fill",340,0,-340,720)
gc.rectangle("fill",940,0,340,720)
--Floor info frame
gc.setColor(.1,.1,.1)
gc.rectangle("fill",1110-80,25,160,100)
gc.setColor(.7,.7,.7)
gc.setLineWidth(4)
gc.rectangle("line",1110-80,25,160,100)
--Floor info
local d1=(progress+1)%10
local d2=int((progress+1)/10)
gc.setColor(.6,.6,.6)
gc.draw(TEXTURE.pixelNum[d2],1060-3,40-3,nil,14)
gc.draw(TEXTURE.pixelNum[d1],1120-3,40-3,nil,14)
gc.setColor(1,1,1)
gc.draw(TEXTURE.pixelNum[d2],1060,40,nil,14)
gc.draw(TEXTURE.pixelNum[d1],1120,40,nil,14)
--Elevator buttons
gc.setLineWidth(3)
setFont(25)
for i=0,25 do
local x,y=1050+60*int(i/9),180+i%9*60
gc.setColor(COLOR[i==progress and"dOrange"or"dGrey"])
gc.circle("fill",x,y,23)
gc.setColor(.16,.16,.16)
gc.circle("line",x,y,23)
gc.setColor(1,1,1)
mStr(i+1,x,y-18)
end
--Elevator door
for i=1,0,-1 do
gc.setColor(.3,.3,.3)
local dx=300*(1-math.min((openTime-i*.1)/1.26-1,0)^2)
gc.rectangle("fill",340,0,300-dx,720)
gc.rectangle("fill",940,0,dx-300,720)
gc.setColor(.16,.16,.16)
gc.setLineWidth(4)
gc.line(640-dx,0,640-dx,720)
gc.line(640+dx,0,640+dx,720)
end
--Doorframe
gc.setColor(0,0,0)
gc.line(340,0,340,720)
gc.line(940,0,940,720)
--Black screen
if blackTime>0 then
gc.push("transform")
gc.origin()
gc.setColor(0,0,0,blackTime)
gc.rectangle("fill",0,0,SCR.w,SCR.h)
gc.pop()
end
end
return scene