Files
Techmino/parts/scenes/net_rooms.lua
2021-06-19 14:46:34 +08:00

220 lines
5.3 KiB
Lua

local gc=love.graphics
local ms=love.mouse
local int,max,min=math.floor,math.max,math.min
local NET=NET
local scrollPos,selected
local fetchTimer
local function hidePW()
local R=NET.roomList[selected]
return not R or not R.private
end
local passwordBox=WIDGET.newInputBox{name="password",x=350,y=505,w=500,h=50,secret=true,hideF=hidePW}
local listBoxPos={
x=50,y=90,
w=800,h=400,
x2=850,y2=510,
}
local function focusPWbox()
passwordBox.value=""
WIDGET.focus(passwordBox)
end
--[[NET.roomList[n]={
rid="qwerty",
roomInfo={
name="MrZ's room",
type="classic",
version=1409,
},
private=false,
start=false,
count=4,
capacity=5,
}]]
local function fetchRoom()
fetchTimer=10
NET.fetchRoom()
end
local scene={}
function scene.sceneInit()
BG.set()
scrollPos=0
selected=1
focusPWbox()
fetchRoom()
end
function scene.wheelMoved(_,y)
scrollPos=max(0,min(scrollPos-y,#NET.roomList-10))
end
function scene.keyDown(key)
if key=="r"then
if fetchTimer<=7 then
fetchRoom()
end
elseif key=="s"then
SCN.go('setting_game')
elseif key=="n"then
SCN.go('net_newRoom')
elseif key=="escape"then
SCN.back()
elseif #NET.roomList>0 then
if key=="down"then
if selected<#NET.roomList then
selected=selected+1
focusPWbox()
scrollPos=max(selected-10,min(scrollPos,selected-1))
end
elseif key=="up"then
if selected>1 then
selected=selected-1
focusPWbox()
scrollPos=max(selected-10,min(scrollPos,selected-1))
end
elseif key=="return"then
if NET.getlock('fetchRoom')or not NET.roomList[selected]then return end
local R=NET.roomList[selected]
if R.roomInfo.version:find("^V0%.15%.[234]$")then
NET.enterRoom(R,passwordBox.value)
else
MES.new('error',"Version doesn't match 版本不一致")
end
else
WIDGET.keyPressed(key)
end
else
WIDGET.keyPressed(key)
end
end
function scene.mouseMove(x,y,_,dy)
if ms.isDown(1)and x>listBoxPos.x and x<listBoxPos.x2 and y>listBoxPos.y and y<listBoxPos.y2 then
scene.wheelMoved(0,dy/40)
end
end
function scene.touchMove(x,y,_,dy)
if x>listBoxPos.x and x<listBoxPos.x2 and y>listBoxPos.y and y<listBoxPos.y2 then
scene.wheelMoved(0,dy/40)
end
end
function scene.mouseClick(x,y)
if x>listBoxPos.x and x<listBoxPos.x2 and y>listBoxPos.y and y<listBoxPos.y2 then
y=int((y-listBoxPos.y)/40+scrollPos)+1
if NET.roomList[y]then
if selected~=y then
selected=y
focusPWbox()
SFX.play('click',.4)
else
scene.keyDown("return")
end
end
end
end
scene.touchClick=scene.mouseClick
function scene.update(dt)
if not NET.getlock('fetchRoom')then
fetchTimer=fetchTimer-dt
if fetchTimer<=0 then
fetchRoom()
end
end
if #NET.roomList>0 then
selected=min(selected,#NET.roomList)
end
end
local function roomListStencil()
gc.rectangle('fill',1,1,listBoxPos.w-2,listBoxPos.h-2)
end
function scene.draw()
--Fetching timer
gc.setColor(1,1,1,.12)
gc.arc('fill','pie',250,630,40,-1.5708,-1.5708-.6283*fetchTimer)
--Room list
gc.push('transform')
gc.translate(listBoxPos.x,listBoxPos.y)
gc.setColor(1,1,1)
gc.setLineWidth(2)
gc.rectangle('line',0,0,listBoxPos.w,listBoxPos.h)
local roomCount=#NET.roomList
if roomCount>0 then
if roomCount>10 then
local len=10*listBoxPos.h/roomCount
gc.rectangle('fill',-15,(listBoxPos.h-len)*scrollPos/(roomCount-10),12,len)
end
gc.stencil(roomListStencil,'replace',1)
gc.setStencilTest('equal',1)
gc.translate(0,scrollPos%1*-40)
setFont(35)
local pos=int(scrollPos)
for i=1,math.min(11,roomCount-pos)do
local R=NET.roomList[pos+i]
if pos+i==selected then
gc.setColor(1,1,1,.3)
gc.rectangle('fill',0,40*i-40,listBoxPos.w,40)
end
gc.setColor(1,1,1)
if R.private then gc.draw(IMG.lock,10,40*i-35)end
gc.print(R.count.."/"..R.capacity,670,40*i-44)
gc.setColor(.9,.9,1)
gc.print(pos+i,45,40*i-44)
if R.start then
gc.setColor(0,.4,.1)
else
gc.setColor(1,1,.7)
end
gc.print(R.roomInfo.name,200,40*i-44)
end
gc.setStencilTest()
gc.translate(820,130+scrollPos%1*40)
gc.setColor(1,1,1)
gc.rectangle('line',0,0,385,335)
if NET.roomList[selected]then
local R=NET.roomList[selected]
setFont(25)
gc.print(R.roomInfo.type,10,25)
gc.setColor(1,1,.7)
gc.printf(R.roomInfo.name,10,0,365)
setFont(20)
gc.setColor(.8,.8,.8)
gc.printf(R.roomInfo.description or"[No description]",10,55,365)
if R.start then
gc.setColor(0,1,.2)
gc.print(text.started,10,300)
end
gc.setColor(1,.2,0)
gc.printf(R.roomInfo.version,10,300,365,'right')
end
end
gc.pop()
--Profile
drawSelfProfile()
--Player count
drawOnlinePlayerCount()
end
scene.widgetList={
passwordBox,
WIDGET.newKey{name="setting",fText=TEXTURE.setting,x=1200,y=160,w=90,h=90,code=pressKey"s"},
WIDGET.newText{name="refreshing",x=450,y=255,font=45,hideF=function()return not NET.getlock('fetchRoom')end},
WIDGET.newText{name="noRoom", x=450,y=260,font=40,hideF=function()return #NET.roomList>0 or NET.getlock('fetchRoom')end},
WIDGET.newKey{name="refresh", x=250,y=630,w=140,h=120,font=35,code=fetchRoom,hideF=function()return fetchTimer>7 end},
WIDGET.newKey{name="new", x=510,y=630,w=260,h=120,font=30,code=pressKey"n"},
WIDGET.newKey{name="join", x=780,y=630,w=140,h=120,font=40,code=pressKey"return",hideF=function()return #NET.roomList==0 or NET.getlock('enterRoom')end},
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
}
return scene