686 lines
16 KiB
Lua
686 lines
16 KiB
Lua
local gc=love.graphics
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local gc_push,gc_pop=gc.push,gc.pop
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local gc_origin,gc_replaceTransform=gc.origin,gc.replaceTransform
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local gc_setLineWidth,gc_setColor=gc.setLineWidth,gc.setColor
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local gc_setShader=gc.setShader
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local gc_draw,gc_rectangle,gc_line,gc_printf=gc.draw,gc.rectangle,gc.line,gc.printf
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local ins,rem=table.insert,table.remove
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local SETTING,GAME,SCR=SETTING,GAME,SCR
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--System
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function switchFullscreen()
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SETTING.fullscreen=not SETTING.fullscreen
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love.window.setFullscreen(SETTING.fullscreen)
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love.resize(gc.getWidth(),gc.getHeight())
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end
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--Royale mode
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function randomTarget(P)--Return a random opponent for P
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local rnd=math.random
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if #PLY_ALIVE>1 then
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local R
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repeat
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R=PLY_ALIVE[rnd(#PLY_ALIVE)]
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until R~=P
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return R
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end
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end
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function freshMostDangerous()
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GAME.mostDangerous,GAME.secDangerous=false,false
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local m,m2=0,0
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for i=1,#PLY_ALIVE do
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local h=#PLY_ALIVE[i].field
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if h>=m then
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GAME.mostDangerous,GAME.secDangerous=PLY_ALIVE[i],GAME.mostDangerous
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m,m2=h,m
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elseif h>=m2 then
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GAME.secDangerous=PLY_ALIVE[i]
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m2=h
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end
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end
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for i=1,#PLY_ALIVE do
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if PLY_ALIVE[i].atkMode==3 then
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PLY_ALIVE[i]:freshTarget()
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end
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end
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end
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function freshMostBadge()
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GAME.mostBadge,GAME.secBadge=false,false
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local m,m2=0,0
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for i=1,#PLY_ALIVE do
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local P=PLY_ALIVE[i]
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local b=P.badge
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if b>=m then
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GAME.mostBadge,GAME.secBadge=P,GAME.mostBadge
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m,m2=b,m
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elseif b>=m2 then
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GAME.secBadge=P
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m2=b
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end
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end
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for i=1,#PLY_ALIVE do
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if PLY_ALIVE[i].atkMode==4 then
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PLY_ALIVE[i]:freshTarget()
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end
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end
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end
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function royaleLevelup()
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GAME.stage=GAME.stage+1
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local spd
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TEXT.show(text.royale_remain:gsub("$1",#PLY_ALIVE),640,200,40,'beat',.3)
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if GAME.stage==2 then
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spd=30
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elseif GAME.stage==3 then
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spd=15
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for _,P in next,PLY_ALIVE do
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P.gameEnv.garbageSpeed=.6
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end
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if PLAYERS[1].alive then BGM.play('cruelty')end
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elseif GAME.stage==4 then
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spd=10
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for _,P in next,PLY_ALIVE do
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P.gameEnv.pushSpeed=3
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end
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elseif GAME.stage==5 then
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spd=5
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for _,P in next,PLY_ALIVE do
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P.gameEnv.garbageSpeed=1
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end
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elseif GAME.stage==6 then
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spd=3
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if PLAYERS[1].alive then BGM.play('final')end
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end
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for _,P in next,PLY_ALIVE do
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P.gameEnv.drop=spd
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end
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if GAME.curMode.name:find("_u")then
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local int=math.floor
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for i=1,#PLY_ALIVE do
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local P=PLY_ALIVE[i]
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P.gameEnv.drop=int(P.gameEnv.drop*.3)
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if P.gameEnv.drop==0 then
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P.curY=P.ghoY
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P:set20G(true)
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end
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end
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end
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end
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--Game
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function generateLine(hole)
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return 1023-2^(hole-1)
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end
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function freshDate(mode)
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if not mode then mode=""end
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local date=os.date("%Y/%m/%d")
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if STAT.date~=date then
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STAT.date=date
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STAT.todayTime=0
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if not mode:find'q'then
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MES.new('info',text.newDay)
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end
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return true
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end
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end
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function legalGameTime()--Check if today's playtime is legal
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if
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(SETTING.lang==1 or SETTING.lang==2 or SETTING.lang==7)and
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RANKS.sprint_10l<4 and
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(not RANKS.sprint_40l or RANKS.sprint_40l<3)
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then
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if STAT.todayTime<14400 then
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return true
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elseif STAT.todayTime<21600 then
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MES.new('warn',text.playedLong)
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return true
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else
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MES.new('error',text.playedTooMuch)
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return false
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end
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end
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return true
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end
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function mergeStat(stat,delta)--Merge delta stat. to global stat.
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for k,v in next,delta do
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if type(v)=='table'then
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if type(stat[k])=='table'then
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mergeStat(stat[k],v)
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end
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else
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if stat[k]then
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stat[k]=stat[k]+v
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end
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end
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end
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end
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function scoreValid()--Check if any unranked mods are activated
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for _,M in next,GAME.mod do
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if M.unranked then
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return false
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end
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end
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return true
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end
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function destroyPlayers()--Destroy all player objects, restore freerows and free CCs
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for i=#PLAYERS,1,-1 do
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local P=PLAYERS[i]
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if P.canvas then P.canvas:release()end
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while P.field[1]do
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FREEROW.discard(rem(P.field))
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FREEROW.discard(rem(P.visTime))
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end
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if P.AI_mode=='CC'then
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CC.free(P.bot_opt)
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CC.free(P.bot_wei)
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CC.destroy(P.AI_bot)
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P.AI_mode=false
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end
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PLAYERS[i]=nil
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end
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TABLE.cut(PLY_ALIVE)
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collectgarbage()
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end
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function pauseGame()
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if not SCN.swapping then
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if not GAME.replaying then
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for i=1,#PLAYERS do
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local l=PLAYERS[i].keyPressing
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for j=1,#l do
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if l[j]then
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PLAYERS[i]:releaseKey(j)
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end
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end
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end
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end
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if not(GAME.result or GAME.replaying)then
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GAME.pauseCount=GAME.pauseCount+1
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end
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SCN.swapTo('pause','none')
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end
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end
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function applyCustomGame()--Apply CUSTOMENV, BAG, MISSION
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for k,v in next,CUSTOMENV do
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GAME.modeEnv[k]=v
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end
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if BAG[1]then
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GAME.modeEnv.seqData=BAG
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else
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GAME.modeEnv.seqData=nil
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end
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if MISSION[1]then
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GAME.modeEnv.mission=MISSION
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else
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GAME.modeEnv.mission=nil
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end
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end
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function loadGame(mode,ifQuickPlay,ifNet)--Load a mode and go to game scene
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freshDate()
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if legalGameTime()then
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if MODES[mode].score then STAT.lastPlay=mode end
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GAME.init=true
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GAME.fromRepMenu=false
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GAME.curModeName=mode
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GAME.curMode=MODES[mode]
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GAME.modeEnv=GAME.curMode.env
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GAME.net=ifNet
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if ifNet then
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SCN.go('net_game','swipeD')
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else
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drawableText.modeName:set((text.modes[mode][1]or mode).." "..(text.modes[mode][2]or""))
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SCN.go('game',ifQuickPlay and'swipeD'or'fade_togame')
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SFX.play('enter')
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end
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end
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end
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function gameOver()--Save record
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if GAME.replaying then
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local R=GAME.curMode.getRank
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if R then
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R=R(PLAYERS[1])
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if R and R>0 then GAME.rank=R end
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end
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end
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trySave()
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local M=GAME.curMode
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local R=M.getRank
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if R then
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local P=PLAYERS[1]
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R=R(P)--New rank
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if R then
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if R>0 then
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GAME.rank=R
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end
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if scoreValid()and M.score then
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if RANKS[M.name]then--Old rank exist
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local needSave
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if R>RANKS[M.name]then
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RANKS[M.name]=R
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needSave=true
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end
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if R>0 then
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if M.unlock then
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for i=1,#M.unlock do
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local m=M.unlock[i]
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local n=MODES[m].name
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if not RANKS[n]then
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RANKS[n]=MODES[m].getRank and 0 or 6
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needSave=true
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end
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end
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end
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end
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if needSave then
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FILE.save(RANKS,'conf/unlock')
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end
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end
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local D=M.score(P)
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local L=M.records
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local p=#L--Rank-1
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if p>0 then
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while M.comp(D,L[p])do--If higher rank
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p=p-1
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if p==0 then break end
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end
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end
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if p<10 then
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if p==0 then
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P:showTextF(text.newRecord,0,-100,100,'beat',.5)
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end
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D.date=os.date("%Y/%m/%d %H:%M")
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ins(L,p+1,D)
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if L[11]then L[11]=nil end
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FILE.save(L,('record/%s.rec'):format(M.name),'l')
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end
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end
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end
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end
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end
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function trySave()
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if not GAME.statSaved and PLAYERS[1]and(PLAYERS[1].frameRun>300 or GAME.result)then
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GAME.statSaved=true
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STAT.game=STAT.game+1
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mergeStat(STAT,PLAYERS[1].stat)
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STAT.todayTime=STAT.todayTime+PLAYERS[1].stat.time
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FILE.save(STAT,'conf/data')
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end
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end
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do--function freshPlayerPosition(sudden)
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local posLists={
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--1~5
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{
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{340,75,1},
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{965,390,.5},
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{965,30,.5},
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{20,390,.5},
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{20,30,.5},
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},
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--6~17
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(function()
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local L={{340,75,1}}
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for i=1,4 do ins(L,{15,-160+180*i,.25})end
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for i=1,4 do ins(L,{180,-160+180*i,.25})end
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for i=1,4 do ins(L,{950,-160+180*i,.25})end
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for i=1,4 do ins(L,{1120,-160+180*i,.25})end
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return L
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end)(),
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--18~31
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(function()
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local L={{340,75,1}}
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for i=1,5 do ins(L,{10, -100+135*i,.18})end
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for i=1,5 do ins(L,{120,-100+135*i,.18})end
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for i=1,5 do ins(L,{230,-100+135*i,.18})end
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for i=1,5 do ins(L,{940,-100+135*i,.18})end
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for i=1,5 do ins(L,{1050,-100+135*i,.18})end
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for i=1,5 do ins(L,{1160,-100+135*i,.18})end
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return L
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end)(),
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--32~49
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(function()
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local L={{340,75,1}}
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for i=1,4 do for j=1,6 do ins(L,{78*i-54,115*j-98,.09})end end
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for i=9,12 do for j=1,6 do ins(L,{78*i+267,115*j-98,.09})end end
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return L
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end)(),
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--50~99
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(function()
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local L={{340,75,1}}
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for i=1,7 do for j=1,7 do ins(L,{46*i-36,97*j-72,.068})end end
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for i=15,21 do for j=1,7 do ins(L,{46*i+264,97*j-72,.068})end end
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return L
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end)(),
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}
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function freshPlayerPosition(sudden)--Set initial position for every player
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local L=PLY_ALIVE
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if not sudden then
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for i=1,#L do
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L[i]:setPosition(640,#L<=5 and 360 or -62,0)
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end
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end
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local posList
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if #L<=5 then posList=posLists[1]
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elseif #L<=17 then posList=posLists[2]
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elseif #L<=31 then posList=posLists[3]
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elseif #L<=49 then posList=posLists[4]
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elseif #L<=99 then posList=posLists[5]
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else error("TOO MANY PLAYERS!")
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end
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local method=sudden and'setPosition'or'movePosition'
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for i=1,#L do L[i][method](L[i],unpack(posList[i]))end
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end
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end
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do--function dumpBasicConfig()
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local gameSetting={
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--Tuning
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'das','arr','dascut','dropcut','sddas','sdarr',
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'ihs','irs','ims','RS','swap',
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--System
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'skin','face',
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--Graphic
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'ghostType','block','ghost','center','bagLine',
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'dropFX','moveFX','shakeFX',
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'text','highCam','nextPos',
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--Unnecessary graphic
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-- 'grid','smooth',
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-- 'lockFX','clearFX','splashFX','atkFX',
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-- 'score',
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}
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function dumpBasicConfig()
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local S={}
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for _,key in next,gameSetting do
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S[key]=SETTING[key]
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end
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return JSON.encode(S)
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end
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end
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do--function resetGameData(args)
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local function tick_showMods()
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local time=0
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while true do
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YIELD()
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time=time+1
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if time%20==0 then
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local M=GAME.mod[time/20]
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if M then
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TEXT.show(M.id,700+(time-20)%120*4,36,45,'spin',.5)
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else
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return
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end
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end
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end
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end
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local gameSetting={
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--Tuning
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'das','arr','dascut','dropcut','sddas','sdarr',
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'ihs','irs','ims','RS','swap',
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--System
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'skin','face',
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--Graphic
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'block','ghost','center','smooth','grid','bagLine',
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'lockFX','dropFX','moveFX','clearFX','splashFX','shakeFX','atkFX',
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'text','score','warn','highCam','nextPos',
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}
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local function copyGameSetting()
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local S={}
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for _,key in next,gameSetting do
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if type(SETTING[key])=='table'then
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S[key]=TABLE.shift(SETTING[key])
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else
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S[key]=SETTING[key]
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end
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end
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return S
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end
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function resetGameData(args,seed)
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if not args then args=""end
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trySave()
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GAME.result=false
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GAME.rank=0
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GAME.warnLVL0=0
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GAME.warnLVL=0
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if args:find'r'then
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GAME.frameStart=0
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GAME.recording=false
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GAME.replaying=1
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else
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GAME.frameStart=args:find'n'and 0 or 150-SETTING.reTime*15
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GAME.seed=seed or math.random(1046101471,2662622626)
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GAME.pauseTime=0
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GAME.pauseCount=0
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GAME.saved=false
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GAME.setting=copyGameSetting()
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GAME.rep={}
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GAME.recording=true
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GAME.statSaved=false
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GAME.replaying=false
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math.randomseed(TIME())
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end
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destroyPlayers()
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GAME.curMode.load()
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freshPlayerPosition(args:find'q')
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VK.restore()
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if GAME.modeEnv.task then
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local task=GAME.modeEnv.task
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if type(task)=='function'then
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for i=1,#PLAYERS do
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PLAYERS[i]:newTask(task)
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end
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elseif type(task)=='table'then
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for i=1,#PLAYERS do
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for _,t in ipairs(task)do
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PLAYERS[i]:newTask(t)
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end
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end
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else
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MES.new('error',"Wrong task type")
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end
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end
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BG.set(GAME.modeEnv.bg)
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local bgm=GAME.modeEnv.bgm
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BGM.play(type(bgm)=='string'and bgm or type(bgm)=='table'and bgm[math.random(#bgm)])
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TEXT.clear()
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if GAME.modeEnv.royaleMode then
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for i=1,#PLAYERS do
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PLAYERS[i]:changeAtk(randomTarget(PLAYERS[i]))
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end
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GAME.stage=false
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GAME.mostBadge=false
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GAME.secBadge=false
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GAME.mostDangerous=false
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GAME.secDangerous=false
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GAME.stage=1
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end
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FREEROW.reset(30*#PLAYERS)
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TASK.removeTask_code(tick_showMods)
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if GAME.setting.allowMod then
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TASK.new(tick_showMods)
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end
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SFX.play('ready')
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collectgarbage()
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end
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end
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do--function checkWarning()
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local max=math.max
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function checkWarning()
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local P1=PLAYERS[1]
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if P1.alive then
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if P1.frameRun%26==0 then
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local F=P1.field
|
||
local height=0--Max height of row 4~7
|
||
for x=4,7 do
|
||
for y=#F,1,-1 do
|
||
if F[y][x]>0 then
|
||
if y>height then
|
||
height=y
|
||
end
|
||
break
|
||
end
|
||
end
|
||
end
|
||
GAME.warnLVL0=math.log(height-(P1.gameEnv.fieldH-5)+P1.atkBufferSum*.8)
|
||
end
|
||
local _=GAME.warnLVL
|
||
if _<GAME.warnLVL0 then
|
||
_=_*.95+GAME.warnLVL0*.05
|
||
elseif _>0 then
|
||
_=max(_-.026,0)
|
||
end
|
||
GAME.warnLVL=_
|
||
if GAME.warnLVL>1.126 and P1.frameRun%30==0 then
|
||
SFX.fplay('warning',SETTING.sfx_warn)
|
||
end
|
||
elseif GAME.warnLVL>0 then
|
||
GAME.warnLVL=max(GAME.warnLVL-.026,0)
|
||
end
|
||
end
|
||
end
|
||
|
||
|
||
|
||
--Game draw
|
||
do--function drawSelfProfile()
|
||
local lvIcon=setmetatable({},{__index=function(self,lv)
|
||
local img={25,25}
|
||
|
||
ins(img,{"clear",0,0,0})
|
||
ins(img,{"setLW",4})
|
||
ins(img,{"setCL",.5,.8,1})
|
||
ins(img,{"dRect",2,2,21,21})
|
||
--TODO: draw with lv
|
||
|
||
img=DOGC(img)
|
||
rawset(self,lv,img)
|
||
return img
|
||
end})
|
||
local name
|
||
local textObject,scaleK,width,offY
|
||
function drawSelfProfile()
|
||
local selfAvatar=USERS.getAvatar(USER.uid)
|
||
gc_push('transform')
|
||
gc_replaceTransform(SCR.xOy_ur)
|
||
|
||
--Draw avatar
|
||
gc_setLineWidth(2)
|
||
gc_setColor(.3,.3,.3,.8)gc_rectangle('fill',0,0,-300,80)
|
||
gc_setColor(1,1,1)gc_rectangle('line',0,0,-300,80)
|
||
gc_rectangle('line',-73,7,66,66,2)
|
||
gc_draw(selfAvatar,-72,8,nil,.5)
|
||
|
||
--Draw username
|
||
if name~=USERS.getUsername(USER.uid)then
|
||
name=USERS.getUsername(USER.uid)
|
||
textObject=gc.newText(getFont(30),name)
|
||
width=textObject:getWidth()
|
||
scaleK=210/math.max(width,210)
|
||
offY=textObject:getHeight()/2
|
||
end
|
||
gc_draw(textObject,-82,26,nil,scaleK,nil,width,offY)
|
||
|
||
--Draw lv. & xp.
|
||
gc_draw(lvIcon[USER.lv],-295,50)
|
||
gc_line(-270,55,-80,55,-80,70,-270,70)
|
||
gc_rectangle('fill',-210,55,150*USER.xp/USER.lv/USER.lv,15)
|
||
|
||
gc_pop()
|
||
end
|
||
end
|
||
function drawOnlinePlayerCount()
|
||
setFont(20)
|
||
gc_setColor(1,1,1)
|
||
gc_push('transform')
|
||
gc_replaceTransform(SCR.xOy_ur)
|
||
gc_printf(("%s: %s/%s/%s"):format(text.onlinePlayerCount,NET.UserCount,NET.PlayCount,NET.StreamCount),-600,80,594,'right')
|
||
gc_pop()
|
||
end
|
||
do--function drawWarning()
|
||
local shader_warning=SHADER.warning
|
||
function drawWarning()
|
||
if SETTING.warn and GAME.warnLVL>0 then
|
||
gc_push('transform')
|
||
gc_origin()
|
||
shader_warning:send("level",GAME.warnLVL)
|
||
gc_setShader(shader_warning)
|
||
gc_rectangle('fill',0,0,SCR.w,SCR.h)
|
||
gc_setShader()
|
||
gc_pop()
|
||
end
|
||
end
|
||
end
|
||
do--function drawSystemInfo(
|
||
--你竟然找到了這裏!那麽在動手之前讀讀下面這些吧。
|
||
--千萬不要為了在網絡公共場合發視頻或者直播需要而擅自刪除這部分代碼!
|
||
--錄製視頻上傳到公共場合(包括但不限於任何視頻平臺/論壇/好幾十個人及以上的非方塊社區/群等)很可能會對Techmino未來的發展有負面影響
|
||
--如果被TTC發現,隨時可能被他們用DMCA從法律層面強迫停止開發,到時候誰都沒得玩。這是真的,已經有幾個方塊這麽死了…
|
||
--氵印限製還可以減少低質量視頻泛濫,也能減輕過多不是真的感興趣路人玩家入坑可能帶來的壓力
|
||
--想發視頻的話請先向作者申請,描述錄製的大致內容,同意了才可以去關閉氵印
|
||
--等Techmino發展到一定程度之後會解除這個限製
|
||
--最後,別把藏在這裏的東西截圖/復製出去哦~
|
||
--感謝您對Techmino的支持!!!
|
||
loadstring(love.data.decode('string','base64',"CWxvY2FsIGc9bG92ZS5ncmFwaGljcztsb2NhbCB4LHMsVCxkLGM9Zy5uZXdUZXh0KGdldEZvbnQoMjUpKSxtYXRoLnNpbixUSU1FLGcuZHJhdyxnLnNldENvbG9yO3g6c2V0ZigiQXV0aOS9nOiAhTpNclpfMjZcbkFscGhh5YaF5rWL56aB5q2i5b2V5bGPL+ebtOaSrVxuTm8gcmVjb3JkaW5nL3N0cmVhbWluZyIsMzAwLCdjZW50ZXInKWZ1bmN0aW9uIGRyYXdGV00oKWxvY2FsIHQ9VCgpYygxLDEsMSwuMTYrLjA2KihzKDMuNTUqdCkrcygyLjYqdCkpKWQoeCwzMCw3Mys1MypzKHQqLjI2KSllbmQK"))()
|
||
end
|
||
|
||
|
||
|
||
--Widget function shortcuts
|
||
function backScene()SCN.back()end
|
||
do--function goScene(name,style)
|
||
local cache={}
|
||
function goScene(name,style)
|
||
local hash=style and name..style or name
|
||
if not cache[hash]then
|
||
cache[hash]=function()SCN.go(name,style)end
|
||
end
|
||
return cache[hash]
|
||
end
|
||
end
|
||
do--function swapScene(name,style)
|
||
local cache={}
|
||
function swapScene(name,style)
|
||
local hash=style and name..style or name
|
||
if not cache[hash]then
|
||
cache[hash]=function()SCN.swapTo(name,style)end
|
||
end
|
||
return cache[hash]
|
||
end
|
||
end
|
||
do--function pressKey(k)
|
||
local cache={}
|
||
function pressKey(k)
|
||
if not cache[k]then
|
||
cache[k]=function()love.keypressed(k)end
|
||
end
|
||
return cache[k]
|
||
end
|
||
end
|
||
do--CUS/SETXXX(k)
|
||
local CUSTOMENV=CUSTOMENV
|
||
function CUSval(k)return function()return CUSTOMENV[k]end end
|
||
function ROOMval(k)return function()return ROOMENV[k]end end
|
||
function SETval(k)return function()return SETTING[k]end end
|
||
function CUSrev(k)return function()CUSTOMENV[k]=not CUSTOMENV[k]end end
|
||
function ROOMrev(k)return function()ROOMENV[k]=not ROOMENV[k]end end
|
||
function SETrev(k)return function()SETTING[k]=not SETTING[k]end end
|
||
function CUSsto(k)return function(i)CUSTOMENV[k]=i end end
|
||
function ROOMsto(k)return function(i)ROOMENV[k]=i end end
|
||
function SETsto(k)return function(i)SETTING[k]=i end end
|
||
end |