75 lines
1.2 KiB
Lua
75 lines
1.2 KiB
Lua
local gc=love.graphics
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function sceneInit.setting_control()
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sceneTemp={
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das=SETTING.das,
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arr=SETTING.arr,
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pos=0,
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dir=1,
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wait=30,
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}
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BG.set("bg1")
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end
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function Tmr.setting_control()
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local T=sceneTemp
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if T.wait>0 then
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T.wait=T.wait-1
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if T.wait==0 then
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T.pos=T.pos+T.dir
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else
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return
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end
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end
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if T.das>0 then
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T.das=T.das-1
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if T.das==0 then
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if T.arr==0 then
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T.pos=T.pos+7*T.dir
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T.das=SETTING.das+1
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T.arr=SETTING.arr
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T.dir=-T.dir
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T.wait=26
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else
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T.pos=T.pos+T.dir
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end
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end
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else
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T.arr=T.arr-1
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if T.arr==0 then
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T.pos=T.pos+T.dir
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T.arr=SETTING.arr
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elseif T.arr==-1 then
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T.pos=T.dir>0 and 8 or 0
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T.arr=SETTING.arr
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end
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if T.pos%8==0 then
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T.dir=-T.dir
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T.wait=26
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T.das=SETTING.das
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end
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end
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end
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function Pnt.setting_control()
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--Testing grid line
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gc.setLineWidth(4)
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gc.setColor(1,1,1,.4)
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gc.line(550,540,950,540)
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gc.line(550,580,950,580)
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gc.line(550,620,950,620)
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for x=590,910,40 do
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gc.line(x,530,x,630)
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end
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gc.setColor(1,1,1)
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gc.line(550,530,550,630)
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gc.line(950,530,950,630)
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--Testing O mino
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_=blockSkin[SETTING.skin[6]]
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local x=550+40*sceneTemp.pos
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gc.draw(_,x,540,nil,40/30)
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gc.draw(_,x,580,nil,40/30)
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gc.draw(_,x+40,540,nil,40/30)
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gc.draw(_,x+40,580,nil,40/30)
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end |