Files
Techmino/parts/net.lua
MrZ_26 c06961c9c8 订正上一个提交漏改的东西
优化debug消息显示格式
调整网络断开提示文本用法
2022-10-07 02:36:18 +08:00

651 lines
18 KiB
Lua

local WS=WS
local NET={
allow_online=false,
accessToken=false,
cloudData={},
roomState={-- A copy of room structure on server
info={
name=false,
type=false,
version=false,
},
roomData={},
count=false,
capacity=false,
private=false,
start=false,
},
spectate=false,-- If player is spectating
specSRID=false,-- Cached SRID when enter playing room, for connect WS after scene swapped
seed=false,
roomReadyState=false,
onlineCount="_",
}
function NET.connectLost()
while SCN.stack[#SCN.stack-1]~='main' and #SCN.stack>0 do SCN.pop() end
SCN.back()
end
--------------------------<NEW HTTP API>
local availableErrorTextType={info=1,warn=1,error=1}
local function parseError(pathStr)
LOG(pathStr)
if type(pathStr)~='string' then
MES.new('error',"<"..tostring(pathStr)..">",5)
elseif pathStr:find("[^0-9a-z.]") then
MES.new('error',"["..pathStr.."]",5)
else
local mesPath=STRING.split(pathStr,'.')
if mesPath[1]~='Techrater' then
MES.new('error',"["..pathStr.."]",5)
return
end
local curText=text.Techrater
for i=2,#mesPath do
if type(curText)~='table' then break end
curText=curText[mesPath[i]]
end
if type(curText)=='table' then
if availableErrorTextType[curText[1]] and type(curText[2])=='string' and type(curText[3])=='number' then
MES.new(curText[1],curText[2],math.min(curText[3],5))
else
MES.new('error',"["..pathStr.."]",5)
end
elseif type(curText)=='string' then
if #curText>0 then
MES.new('warn',curText,5)
end
else
MES.new('error',"["..pathStr.."]",5)
end
end
end
local function getMsg(request,timeout)
HTTP(request)
local totalTime=0
while true do
local msg=HTTP.pollMsg(request.pool)
if msg then
if type(msg.body)=='string' and #msg.body>0 then
local body=JSON.decode(msg.body)
if body then
if tostring(body.code):sub(1,1)~='2' then
parseError(body.message~=nil and body.message or msg)
end
return body
end
else
MES.new('info',text.serverDown)
return
end
else
totalTime=totalTime+coroutine.yield()
if totalTime>timeout then
return
end
end
end
end
function NET.getCode(email)
if not TASK.lock('getCode') then return end
TASK.new(function()
WAIT{
quit=function()
TASK.unlock('getCode')
HTTP.deletePool('getCode')
end,
timeout=12.6,
}
local res=getMsg({
pool='getCode',
path='/techmino/api/v1/auth/verify/email',
body={email=email},
},12.6)
if res then
if res.code==200 then
USER.email=email
SCN.fileDropped(2)
MES.new('info',text.checkEmail,5)
end
end
WAIT.interrupt()
end)
end
function NET.codeLogin(code)
if not TASK.lock('codeLogin') then return end
TASK.new(function()
WAIT{
quit=function()
TASK.unlock('codeLogin')
HTTP.deletePool('codeLogin')
end,
timeout=6.26,
}
local res=getMsg({
pool='codeLogin',
path='/techmino/api/v1/auth/login/email',
body={
email=USER.email,
code=code,
},
},6.26)
if res then
if res.code==200 then
USER.rToken=res.data.refreshToken
USER.aToken=res.data.accessToken
NET.ws_connect()
SCN.pop()SCN.go('net_menu')
elseif res.code==201 then
USER.rToken=res.data.refreshToken
USER.aToken=res.data.accessToken
SCN.pop()SCN.push('net_menu')
SCN.fileDropped(3)
end
end
WAIT.interrupt()
end)
end
function NET.setPW(code,pw)
if not TASK.lock('setPW') then return end
TASK.new(function()
WAIT{
quit=function()
TASK.unlock('setPW')
HTTP.deletePool('setPW')
end,
timeout=6.26,
}
pw=HASH.pbkdf2(HASH.sha3_256,pw,'salt',26000)
local res=getMsg({
pool='setPW',
method='PUT',
path='/techmino/api/v1/auth/reset/email',
body={
email=USER.email,
code=code,
newPassword=pw,
},
},6.26)
if res then
if res.code==200 then
USER.password=pw
SCN.back()
end
end
WAIT.interrupt()
end)
end
function NET.autoLogin()
if not USER.password then SCN.go('login') return end
if not TASK.lock('autoLogin') then return end
TASK.new(function()
WAIT{
quit=function()
TASK.unlock('autoLogin')
HTTP.deletePool('autoLogin')
end,
timeout=12.6,
}
if USER.aToken then
local res=getMsg({
pool='autoLogin',
path='/techmino/api/v1/auth/check',
headers={["x-access-token"]=USER.aToken},
},6.26)
if res then
if res.code==200 then
NET.ws_connect()
SCN.go('net_menu')
WAIT.interrupt()
return
end
else
WAIT.interrupt()
return
end
end
if USER.rToken then
local res=getMsg({
pool='autoLogin',
path='/techmino/api/v1/auth/refresh',
headers={["x-refresh-token"]=USER.rToken},
},6.26)
if res then
if res.code==200 then
USER.rToken=res.data.refreshToken
USER.aToken=res.data.accessToken
NET.ws_connect()
SCN.go('net_menu')
WAIT.interrupt()
return
end
else
WAIT.interrupt()
return
end
end
if USER.password then
local res=getMsg({
pool='pwLogin',
path='/techmino/api/v1/auth/login/email',
body={
email=USER.email,
password=USER.password,
},
},6.26)
if res then
if res.code==200 then
USER.rToken=res.data.refreshToken
USER.aToken=res.data.accessToken
NET.ws_connect()
SCN.go('net_menu')
WAIT.interrupt()
return
end
else
WAIT.interrupt()
end
end
SCN.go('login')
WAIT.interrupt()
end)
end
function NET.pwLogin(email,pw)
if not TASK.lock('pwLogin') then return end
TASK.new(function()
WAIT{
quit=function()
TASK.unlock('pwLogin')
HTTP.deletePool('pwLogin')
end,
timeout=12.6,
}
TEST.yieldT(.26)
pw=HASH.pbkdf2(HASH.sha3_256,pw,"salt",26000)
local res=getMsg({
pool='pwLogin',
path='/techmino/api/v1/auth/login/email',
body={
email=email,
password=pw,
},
},6.26)
if res then
if res.code==200 then
USER.email=email
USER.password=pw
USER.rToken=res.data.refreshToken
USER.aToken=res.data.accessToken
NET.ws_connect()
SCN.go('net_menu')
end
end
WAIT.interrupt()
end)
end
--------------------------<NEW WS API>
local actMap={
global_getOnlineCount= 1000,
match_finish= 1100,
match_ready= 1101,
match_start= 1102,
player_updateConf= 1200,
player_finish= 1201,
player_joinGroup= 1202,
player_setReady= 1203,
player_setHost= 1204,
player_setState= 1205,
player_stream= 1206,
player_setPlaying= 1207,
room_chat= 1300,
room_create= 1301,
room_getData= 1302,
room_setData= 1303,
room_getInfo= 1304,
room_setInfo= 1305,
room_enter= 1306,
room_kick= 1307,
room_leave= 1308,
room_fetch= 1309,
room_setPW= 1310,
room_remove= 1311,
} for k,v in next,actMap do actMap[v]=k end
local function wsSend(act,data)
-- print(("Send: $1 -->"):repD(act))
-- print(("Send: $1 -->"):repD(act)) print(TABLE.dump(data),"\n")
WS.send('game',JSON.encode{
action=assert(act),
data=data,
})
end
-- Global
function NET.global_getOnlineCount()
wsSend(actMap.global_getOnlineCount)
end
-- Room
function NET.room_chat(msg,rid)
if not TASK.lock('chatLimit',2.6) then
MES.new('warn',"Talk too fast")
elseif #msg>0 then
wsSend(1300,{
message=msg,
roomId=rid,-- Admin
})
return true
end
end
function NET.room_create(roomName,description,capacity,roomType,roomData,password)
if not TASK.lock('createRoom',10) then MES.new('warn',text.tooFrequently) return end
WAIT{timeout=12}
wsSend(actMap.room_create,{
capacity=capacity,
info={
name=roomName,
type=roomType,
version=VERSION.room,
description=description,
},
data=roomData,
password=password,
})
end
function NET.room_getData(rid)
wsSend(actMap.room_getData,{
roomId=rid,-- Admin
})
end
function NET.room_setData(data,rid)
wsSend(actMap.room_setData,{
data=data,
roomId=rid,-- Admin
})
end
function NET.room_getInfo(rid)
wsSend(actMap.room_getInfo,{
roomId=rid,-- Admin
})
end
function NET.room_setInfo(info,rid)
wsSend(actMap.room_setInfo,{
info=info,
roomId=rid,-- Admin
})
end
function NET.room_enter(rid,password)
if not TASK.lock('enterRoom',6) then return end
SFX.play('reach',.6)
wsSend(actMap.room_enter,{
roomId=rid,
password=password,
})
end
function NET.room_kick(pid,rid)
wsSend(actMap.room_kick,{
playerId=pid,-- Host
roomId=rid,-- Admin
})
end
function NET.room_leave()
wsSend(actMap.room_leave)
end
function NET.room_fetch()
if not TASK.lock('fetchRoom',3) then return end
wsSend(actMap.room_fetch,{
pageIndex=0,
pageSize=26,
})
end
function NET.room_setPW(pw,rid)
if not TASK.lock('setRoomPW',2) then return end
wsSend(actMap.room_setPW,{
password=pw,
roomId=rid,-- Admin
})
end
function NET.room_remove(rid)
wsSend(actMap.room_remove,{
roomId=rid-- Admin
})
end
-- Player
function NET.player_updateConf()
wsSend(actMap.player_updateConf,dumpBasicConfig())
end
function NET.player_finish(msg)-- what msg?
wsSend(actMap.player_finish,msg)
end
function NET.player_joinGroup(gid)
wsSend(actMap.player_joinGroup,gid)
end
function NET.player_setReady(bool)
wsSend(actMap.player_setReady,bool)
end
function NET.player_setHost(pid)
wsSend(actMap.player_setHost,{
playerId=pid,
role='Admin',
})
end
function NET.player_setState(state)-- what state?
wsSend(actMap.player_setState,state)
end
function NET.player_stream(stream)
wsSend(actMap.player_stream,stream)
end
function NET.player_setPlaying(playing)
wsSend(actMap.player_setPlaying,playing and 'Gamer' or 'Spectator')
end
-- Match
-- WS
NET.wsCallBack={}
function NET.wsCallBack.global_getOnlineCount(body)
NET.onlineCount=tonumber(body.data) or "_"
end
function NET.wsCallBack.room_chat(body)-- TODO
end
function NET.wsCallBack.room_create(body)
TASK.unlock('createRoom')
-- NET.roomState=...
-- SCN.go('net_game')
WAIT.interrupt()
end
function NET.wsCallBack.room_getData(body)-- TODO
end
function NET.wsCallBack.room_setData(body)-- TODO
end
function NET.wsCallBack.room_getInfo(body)-- TODO
end
function NET.wsCallBack.room_setInfo(body)-- TODO
end
function NET.wsCallBack.room_enter(body)
TASK.unlock('enterRoom')
-- NET.roomState=...
-- SCN.go('net_game')
WAIT.interrupt()
end
function NET.wsCallBack.room_kick(body)-- TODO
end
function NET.wsCallBack.room_leave(body)-- TODO
end
function NET.wsCallBack.room_fetch(body)
TASK.unlock('fetchRoom')
if body.data then SCN.scenes.net_rooms.widgetList.roomList:setList(body.data) end
end
function NET.wsCallBack.room_setPW(body)-- TODO
end
function NET.wsCallBack.room_remove(body)-- TODO
end
function NET.wsCallBack.player_updateConf(body)-- TODO
end
function NET.wsCallBack.player_finish(body)-- TODO
end
function NET.wsCallBack.player_joinGroup(body)-- TODO
end
function NET.wsCallBack.player_setReady(body)-- TODO
end
function NET.wsCallBack.player_setHost(body)-- TODO
end
function NET.wsCallBack.player_setState(body)-- TODO
end
function NET.wsCallBack.player_stream(body)-- TODO
end
function NET.wsCallBack.player_setPlaying(body)-- TODO
end
function NET.ws_connect()
if WS.status('game')=='dead' then
WS.connect('game','',{['x-access-token']=USER.aToken},6)
TASK.new(NET.ws_update)
end
end
function NET.ws_close()
WS.close('game')
end
function NET.ws_update()
local updateOnlineTimer=0
while WS.status('game')~='dead' do
local dt=coroutine.yield()
updateOnlineTimer=updateOnlineTimer+dt
if updateOnlineTimer>6.26 then
NET.global_getOnlineCount()
updateOnlineTimer=0
end
local msg,op=WS.read('game')
if msg then
if op=='ping' then
elseif op=='pong' then
elseif op=='close' then
local res=JSON.decode(msg)
MES.new('info',text.wsClose:repD(res and res.message or msg))
if res and res.message then LOG(res.message) end
TEST.yieldUntilNextScene()
NET.connectLost()
return
else
local body=JSON.decode(msg)
if body then
-- print(("Recv: <-- $1 ($2)"):repD(body.action,body.type))
-- print(("Recv: <-- $1 ($2)"):repD(body.action,body.type)) print(TABLE.dump(body),"\n")
if body.type=='Failed' then
parseError(body.message~=nil and body.message or msg)
else
local f=NET.wsCallBack[actMap[body.action]]
if f then f(body) end
end
else
MES.new('warn',"Wrong json: "..msg,5)
WS.alert('user')
end
end
end
end
end
--------------------------<OLD ONLINE API>
-- Account & User
function NET.getUserInfo(uid)
wsSend({
uid=uid,
hash=USERS.getHash(uid),
})
end
-- Save
function NET.uploadSave()
if not TASK.lock('uploadSave',8) then return end
wsSend({data={sections={
{section=1,data=STRING.packTable(STAT)},
{section=2,data=STRING.packTable(RANKS)},
{section=3,data=STRING.packTable(SETTING)},
{section=4,data=STRING.packTable(KEY_MAP)},
{section=5,data=STRING.packTable(VK_ORG)},
{section=6,data=STRING.packTable(loadFile('conf/vkSave1','-canSkip') or{})},
{section=7,data=STRING.packTable(loadFile('conf/vkSave2','-canSkip') or{})},
}}})
MES.new('info',"Uploading")
end
function NET.downloadSave()
if not TASK.lock('downloadSave',8) then return end
wsSend({data={sections={1,2,3,4,5,6,7}}})
MES.new('info',"Downloading")
end
function NET.loadSavedData(sections)
for _,sec in next,sections do
if sec.section==1 then
NET.cloudData.STAT=STRING.unpackTable(sec.data)
elseif sec.section==2 then
NET.cloudData.RANKS=STRING.unpackTable(sec.data)
elseif sec.section==3 then
NET.cloudData.SETTING=STRING.unpackTable(sec.data)
elseif sec.section==4 then
NET.cloudData.keyMap=STRING.unpackTable(sec.data)
elseif sec.section==5 then
NET.cloudData.VK_org=STRING.unpackTable(sec.data)
elseif sec.section==6 then
NET.cloudData.vkSave1=STRING.unpackTable(sec.data)
elseif sec.section==7 then
NET.cloudData.vkSave2=STRING.unpackTable(sec.data)
end
end
local success=true
TABLE.cover(NET.cloudData.STAT,STAT)
success=success and saveStats()
TABLE.cover(NET.cloudData.RANKS,RANKS)
success=success and saveProgress()
TABLE.cover(NET.cloudData.SETTING,SETTING)
success=success and saveSettings()
applySettings()
TABLE.cover(NET.cloudData.keyMap,KEY_MAP)
success=success and saveFile(KEY_MAP,'conf/key')
TABLE.cover(NET.cloudData.VK_org,VK_ORG)
success=success and saveFile(VK_ORG,'conf/virtualkey')
if #NET.cloudData.vkSave1[1] then success=success and saveFile(NET.cloudData.vkSave1,'conf/vkSave1') end
if #NET.cloudData.vkSave2[1] then success=success and saveFile(NET.cloudData.vkSave2,'conf/vkSave2') end
if success then
MES.new('check',text.saveDone)
else
MES.new('warn',text.dataCorrupted)
end
end
return NET